3ds Max: baking f-curves
Posted: February 20, 2007
Post subject: 3ds Max: baking f-curves
Post subject: 3ds Max: baking f-curves
hi folks,
Is there any Max command or script that will take an f-curve that has multiplier or velocity curves applied to it, and bake it into the result f-curve with its keyframes and handles in proper place?
Thanks in advance
Kiko
Is there any Max command or script that will take an f-curve that has multiplier or velocity curves applied to it, and bake it into the result f-curve with its keyframes and handles in proper place?
Thanks in advance
Kiko