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3ds Max: Absolute Local Coordinates?


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QuickWeld
does anybody know if there's something like absolute local coordinates in max? the problem is the following: if i create bones move and rotate them for animation and want them later to go in the creation pose (like figure pose in cs) i would like to just enter 0 values for the rotation but because there are only the absolute world and offset local coordinates shown it is not possible. certainly there are some workarounds for this prob but i would like to know anyway. in maya, if u create bones they have 0 value rotations and it's easy to reset to the creation pose by just entering 0 values for the 3 rotation coordinates.




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