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3ds Max: Displace question


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drop007
Hi I'm using maya but it might be a universal problem I don't know..

Trying to understand dispplacement maps.
Using two checker textures here,
one as dispmap which should protrude the white squares and reverse the black
but I get something to be put in galerie abominate
Skubbyl
Looks like it needs more polys to make a good displace Real displace adds more where needed, but maybe maya don't have that




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