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3ds max: modeling for animation


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Carl Cates
Guys, can I model an object and then later on animate it or is there a special case for modelling objects that are going to be animated?
Theamxyz
U can animate anything..but would be a good idea to readup on joints and the various technics for the stuff u want to do. Try segment a box alot..and add some bones to it...and check out what happens
Carl Cates
I have no idea about what you just said. :p I'll just read F1 and tuts. :p I want to do this without asking for too mich help. :p
Theamxyz
Yeah.. Also best..and much faster To just poke around
Carl Cates
The deal is that I don't know what bones and dummies and even *how* to animate things. That's why joins and bones are in the dark area. But yeah. I will poke around. First I need to find out what I want to animate. I was thinking of doing a spider kind of thing. Like model the spider first and then animate.
Theamxyz
You can try go to MAXScript and open or run the Humanoid script Will pop a box that make a box man automaticly
Carl Cates
I'll look around. First of all first I need to read a tut covering the basics of animation. Does animation require a lot from a computer? Like a simple animation. Making a thing walk or something.
Theamxyz
Http://www.tutorialized.com/tutorial/Connecting-and-Animating-Bones/3782 Thats good enough for starters There are 2 main ways to do joint stuff...using SKIN stuff..skinning a bone system with mesh OR using the objects as bones..last one is fine enough for mecanical non bending parts...afaik
Carl Cates
Once again, did not make much sense to me but I greatly appreciate the explanation and directing me to a tutorial. :)
Theamxyz
U'd need bones and skin for a spider..cus the legs have internal centerd joints.
Carl Cates
Well I was going to make a mechanical spider thing. Now when you say bones you mean something that is already in max or is it something I need to 'model'?
Theamxyz
It's there Create/systems Bones Make 2-3-4 bones and play with pulling it around..and see how u can contol a leg jump from the ground like no problem at all Its not realy hard The tricky part is when u attach a model to the bones Then you need to play with falloff curves and weights or so..for not fking the mesh up when its turned or bend alot So u must think of this when u model it :) More polys around the benfy areas in general
Carl Cates
How would you add more polys? By cutting?
Theamxyz
Press tesselate..or yeah...what ever In the direction u need good strech
Carl Cates
Tesselate is in mesh orpoly?
Theamxyz
Check it out ! :) Just want you to press buttons and so...before u know what they do
Carl Cates
Wow, this tesselating could've saved me a lot of work before. Set the tesselate to 0.0 and you can add more poly's (including edges and so forth) without ruining the shape.




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