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| Carl Cates |
| Guys, can I model an object and then later on animate it or is there a special case for modelling objects that are going to be animated? |
| Theamxyz |
| U can animate anything..but would be a good idea to readup on joints and the various technics for the stuff u want to do. Try segment a box alot..and add some bones to it...and check out what happens |
| Carl Cates |
| I have no idea about what you just said. :p I'll just read F1 and tuts. :p I want to do this without asking for too mich help. :p |
| Theamxyz |
| Yeah.. Also best..and much faster To just poke around |
| Carl Cates |
| The deal is that I don't know what bones and dummies and even *how* to animate things. That's why joins and bones are in the dark area. But yeah. I will poke around. First I need to find out what I want to animate. I was thinking of doing a spider kind of thing. Like model the spider first and then animate. |
| Theamxyz |
| You can try go to MAXScript and open or run the Humanoid script Will pop a box that make a box man automaticly |
| Carl Cates |
| I'll look around. First of all first I need to read a tut covering the basics of animation. Does animation require a lot from a computer? Like a simple animation. Making a thing walk or something. |
| Theamxyz |
| Http://www.tutorialized.com/tutorial/Connecting-and-Animating-Bones/3782 Thats good enough for starters There are 2 main ways to do joint stuff...using SKIN stuff..skinning a bone system with mesh OR using the objects as bones..last one is fine enough for mecanical non bending parts...afaik |
| Carl Cates |
| Once again, did not make much sense to me but I greatly appreciate the explanation and directing me to a tutorial. :) |
| Theamxyz |
| U'd need bones and skin for a spider..cus the legs have internal centerd joints. |
| Carl Cates |
| Well I was going to make a mechanical spider thing. Now when you say bones you mean something that is already in max or is it something I need to 'model'? |
| Theamxyz |
| It's there Create/systems Bones Make 2-3-4 bones and play with pulling it around..and see how u can contol a leg jump from the ground like no problem at all Its not realy hard The tricky part is when u attach a model to the bones Then you need to play with falloff curves and weights or so..for not fking the mesh up when its turned or bend alot So u must think of this when u model it :) More polys around the benfy areas in general |
| Carl Cates |
| How would you add more polys? By cutting? |
| Theamxyz |
| Press tesselate..or yeah...what ever In the direction u need good strech |
| Carl Cates |
| Tesselate is in mesh orpoly? |
| Theamxyz |
| Check it out ! :) Just want you to press buttons and so...before u know what they do |
| Carl Cates |
| Wow, this tesselating could've saved me a lot of work before. Set the tesselate to 0.0 and you can add more poly's (including edges and so forth) without ruining the shape. |