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3ds Max: Only One


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Shawn Lancing
Sorry for the duplication but due to the limited size of this site, I wrote my questions: Thanks. ----------------- 1) Lights > Absolute Map Bias 2) Cameras > FOV Direction flyout 3) Cameras > Multi-Pass Motion Blur > Normalize Weight 4) Cameras > Multi-Pass Depth of Field > Focal Depth 5) Optimize Modifier > Auto Edge 6) Multi-Res Modifier > Multiple Normals Per Vertex 7) Multi-Res Modifier > Crease Angle 8) Skin Modifier > Display Rollout > Show All Gizmos 9) Skin Modifier > Parameters > Absolute/Relative 10) Skin Modifier > Gizmos > Paste 11) Skin Modifier > Advance Parameters > Rigid Vertices 12) MeshSmooth > Local Control > Smoothness 13) Render Scene Dialog > Aperture Width 14) Editable Mesh > Planar Thresh 15) NURBS > Chamfer Curve > Length 1/2 16) NURBS > U Loft Surface > Reverse 19) NURBS > 2 Rail Sweep Surface > Sweep Scale 20) Rendering Effects > Blur > Blur Parameters Rollout > Pixel Selections > Feather Radius 22) Environment > Volume Fog > Step Size 22) Environment > Volume Fog > Max Steps 23) Rendering menu > Video Post > Video Post window > Select a Contrast Filter. > Video Post toolbar > Edit Current Event > Setup > Absolute/Derived 22) Video Post > L - M - Hue - Axial Transparency 23) Track View > Ease Out-of-Range Types Dialog > Identity 24) Space Warps > POmniFlect > Spawn Effects Only group 25) Raytrace Map > Basic Material Extensions rollout > Reflectivity/Opacity Map group 26) Gradient Ramp > Gradient Type > Box 27) Loft Compound Object > Bevel Deformation > Bevel Types 28) Disp Approx Modifier > Split Mesh 28) FFD Modifier > Conform to Shape - Inside Points - Outside Points - Offset 30) Configure Direct 3D Settings > Texel Lookup - Mipmap Looking 31) Adaptive Degradation > Interrupt Time - Update Time 32) Inverse Kinematics Preferences > Use Secondary Threshold 33) Gamma Preferences > Load Enable State with MAX Files 34) RAM Player > Double Buffer 35) Rendering Effects > Lens Effects > Auto Secondary > Four Color Spinners 36) Environment Effects > Fog > Angle 37) Environment Effects > Automatic Exposure Control rollout 38) Video Post > Lens Flare > Hue - Apply Hue Globally 39) Maps > Output Rollout > Output Amount 40) Expression Controller > Variable Parameters > Tick Offset 41) Audio Controller > Absolute Value 42) Reactor Controller > All except infos like Current Value 43) Position Constraint > Keep Initial Offset 44) Link Constraint > Key Mode group > Key Nodes - Key Entire Hierarchy 45) Ease Curve Out-of-Range Types > Identity 46) NURBS > Relational Stack 47) 2-Rail Sweep Surface > Sweep Parallel - Sweep Scale - Reverse 48) NURBS > Surface Approximation > Merge




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