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| Nikollas |
| Anyone know why Select ID wouldn't work? Cause this has happened in the past five things I've made, and it's ridiculously annoying. |
| Collar |
| Are you using 3dsmax? |
| Nikollas |
| Yeap |
| Collar |
| Oh, well thats the problem |
| Nikollas |
| I... see. |
| Collar |
| Im jus hatin, ignore me |
| Nikollas |
| Ah, alright. Yeah, I really need to switch to Blender. |
| Collar |
| I just saw some movie made from open source apps Not too bad |
| Nikollas |
| I actually do all my actual model making in Milkshape Then import and tweak |
| Collar |
| Oh jesus christ milkshape Lol |
| Nikollas |
| Haha, It's simple. |
| Collar |
| Simply horrible Http://www.elephantsdream.org/ I think they mainly used blender in this Max is good but, i don't use it so i can't help ya |
| Nikollas |
| That's neat. |
| Reid6754 |
| Haha Lol People still use milkshape? |
| Nikollas |
| I don't make very complicated stuff, Heh. It's all stationary. Still, I'd like to know how to apply materials. I'm obviously doing something horribly wrong. |
| Collar |
| You should be able to select the face or object and drag the material or something |
| Nikollas |
| Drag? I'll try that. |
| Collar |
| Or, there should be an icon near the top that says assign material to object Try that |
| Nikollas |
| Yeah, I do that, and it auto assigns ID 2 It's weird. |
| Collar |
| Did you click the id number you want to use? |
| Nikollas |
| Ayep, even when I use the little "Select ID" box and switch it to 5, it auto sets it back to 2 Very odd. |
| Derek |
| Well, select ID is just that...you would select all the 5 ID and change nothing Try the one above it ;) |
| Nikollas |
| Under Face --> Material? Yeah, that seems to not effect it at all. It just goes blank. |
| Derek |
| Try polygon |
| Nikollas |
| Still no luck |
| Derek |
| Use SET ID with the face selected |
| Nikollas |
| Right now, it's set to 5 I think there may be a problem with the material. |
| Derek |
| Using a multi/subobject material? |
| Nikollas |
| I believe so. I'm using an avatar template for proper alignment, and using the Mat set that came with it. |
| Nikollas |
| I believe so. I'm using an avatar template for proper alignment, and using the Mat set that came with it. |
| Derek |
| Ahhhh your UVWs are probably messed |
| Nikollas |
| Nah, I set the UVW map for the hair myself. It works with the Set ID 2 that seems to take over everything, but not 5, which is the correct hair mat |
| Derek |
| Because that ID is probably whats mapped |
| Nikollas |
| And it has to be 5 to work :/ Now, what's the Box below the Set/Select ID portion? |
| Derek |
| Smoothing groups |
| Nikollas |
| Above that Below Select ID, above the "Clear Selection" check box |
| Derek |
| Not sure Normals I think |
| Nikollas |
| Humm Normals? |
| Derek |
| Probably need to add an editmesh modifier and select the polys there and add the uvw on that |
| Nikollas |
| The Material Set ID 2 is working It just isn't the right ID And for some reason, it's reverting to that. Alright, What I'm noticing in my textures that work Is that underneath Select ID is a box that says No Name - (5) But I have no clue how to trigger this. Anyone happen to know even in the slightest what I'm talkin' about? Also, is there any way to... attach faces to the back of faces? |
| Shawn Lancing |
| I'd go at it this way, duplicate the object (or just the face you want to "duplicate"), flip it, atach it again |
| Nikollas |
| Well, It's a cylinder That I want to make into a bit of a donut. Basically, I have an outer shell of hair, but when you look at it from the wrong angles, and see the interior, it's just black. |
| Shawn Lancing |
| Ah got you Hm Are you sure you want to atach the "new" face right to the back of the other one? That would give it like a "half-tube" look? |
| Nikollas |
| Well, Full tube I think, but yeah I just want the texture to be on both sides of the face. |
| Shawn Lancing |
| Well a face is not two sided There is no such thing as a true solid in 3d studio |
| Nikollas |
| Right, is there any way to convert it? |
| Shawn Lancing |
| A box for example consists of 6 faces Turned outwards Wich gives it a box look Well it's not about converting it as much as making a set of faces Turned the opposite way |
| Nikollas |
| So I basically need to remake the whole thing? |
| Shawn Lancing |
| I have an idea involving duplicating it and converting it to mesh/poly then select all and use "flip normals" or somehting like that You need to select all the polys you want visible from both directions (select the object, and then "submode"-polygon) Afther this you need to use detach on those polys Then duplicate the object you create with detach Select the new object Select all polys And then use "flip" (found a bit down in the menu with options for editing it) This will make it visible from the other way Now you need to select the first object Then go into "submode"-poly, use attach to attach the second and the first object you detached |
| Shawn Lancing |
| I have an idea involving duplicating it and converting it to mesh/poly then select all and use "flip normals" or somehting like that You need to select all the polys you want visible from both directions (select the object, and then "submode"-polygon) Afther this you need to use detach on those polys Then duplicate the object you create with detach Select the new object Select all polys And then use "flip" (found a bit down in the menu with options for editing it) This will make it visible from the other way Now you need to select the first object Then go into "submode"-poly, use attach to attach the second and the first object you detached |
| Nikollas |
| Duplicate = Clone? |
| Shawn Lancing |
| Yeah :) But as copy Not instance This might screw up your'e smoothing groups Not sure about that part |
| Nikollas |
| I don't think I have any |
| Shawn Lancing |
| Hehe well then it won't matter :) But for further use this may be a stupid technique, not sure if I did everything the easiest/smartest way |
| Nikollas |
| I won't be doing this again, I'll make sure it has a back next time |
| Shawn Lancing |
| Hehe :) |
| Nikollas |
| Where's flip? |
| Shawn Lancing |
| It's found under "surface properties" |
| Nikollas |
| Thanks for your help with this *Laughs* I never woulda got that. Now I just have to fight through getting the textures on again. |
| Shawn Lancing |
| Hehe np, so it did work out? |
| Nikollas |
| Yep, Perfectly |
| Shawn Lancing |
| Sweet :) |