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3ds Max: Shadow Casting on DustDevil plugin


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Pusher
Hello everybody ! It seems that DustDevil (Blur Studio free plugin) is the perfect plugin to make high density cloud with not much time rendering... I only have one problem : i don't understand how shadows behave in this plugin! I made a lot of tries (really) and i can't change the color of the part of the cloud witch is non illuminated... nor see the effect of self shadow casting... Although i put 2 lights in top of it (one with map shadow and the other with raytracing) there is still no effect ! If someone have an answer on the use of this great free plugin, it would be great... Note that DustDevil seems to be the new version of FireStorm plugin. Thanks!




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