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3ds Max: Smooth groups IDs problem while exporting in .obj f


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QuaGo
Hi people, I have to export objects from Max 4.2 to .obj format. It seems that Max mess up smooth groups while exporting. I have tried to export a single box. In Max, smooth groups go from 2 to 7. In the .obj, it goes like 2, 4, 8, 16, 32 etc It seems that it works this way : if I have a face with ID 16 in Max, it is exported as 2^16 in the obj. Could anyone help ? Thankx by advance, cheers ! toma.




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