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| Gloski |
| scenario: I have a walking guy, animated. now I have an object - editable mesh, that I want him to have in one of his hands how do I do this? I don't want to make the object part of the same mesh as the walking dude |
| Ted Town |
| put a linked xform modifier on it, link a helper object, and then position constrain your object to the helper when you need it |
| Gloski |
| nice, thank you |
| Ted Town |
| as Ive never animated anything in my life, take that with a grain of salt or the whole tin |
| Gloski |
| hehe |
| Frank Tinoco |
| make a rigid body collection selecting both, object and the hand? i presume..then set the hand not to act on bouce on cup but cup act on bouce from hand motion..so if the cup was hanging from 1 finger..and you straighteed the finger..the cup would glide over it and fall down..spinning.. |
| Gloski |
| hm.., have to admit you're a bit above my level.. ^^, but I think I got an idea atleast thx :D Ted Town: briliant solution, worked, now all I have to do is figure out how I'm gonna get it to atach directly to his arm :) |