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| Frank Tinoco |
| What would be a good way to simulate something going through a tube where the object is bigger then the tube, so the tube extends a bit? |
| sperll |
| uhm, depending on how accurate the distortion of the tube should be with the object in side it, you could use BULGE bulge is either included with max or is a free plugin from maxplugins.de i cannot recall |
| Frank Tinoco |
| gues its a plugin since i've never seen it in max itself |
| sperll |
| toss a bulge modifier on the tube, then use the subobject gizmo and animate it going along the tube |
| Frank Tinoco |
| Ok, ill try the site thanks |
| sperll |
| a FFD cylinder spacewarp would also work i presume |
| Frank Tinoco |
| hum that looks like it would do, lets test :-) |
| Andyba |
| Hey frank here is a solution that should work nicely with a more complex form. You can use the displacement modifier or space warp with spherical gizmo. And apply a height map of your object projected on a sphere. |