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| CG JOBS |
| subject: Environment Artist , Factor 5 Factor 5 is looking for Environment Artist duration - Full Time Job details: Environment Artist You will be responsible for creating in-game natural and architectural geometry and environments for an original next-generation console title. Primary Responsibilities: Take placeholder assets from designers, and concept art from the Art Department to create polished models, textures, and effect maps Work with designers to detail terrain with proprietary tools Create placeholder geometry as needed Prepare geometry for UVing Create both single and multiple UV sets (where needed) for geometry art assets Work with ZBrush and other tools to generate normal maps Create placeholder textures as needed Extract effect maps for use by Texture Artists Prepare geometry for final texture pass by Texture Artists Create collision and physics geometry as needed Create Level of Detail (LOD) models as needed Understand the elements of real-world ecosystems and natural phenomena enough to translate them with fidelity into an original in-game world Test work in-game in the context of its surroundings for performance and artistic issues Work under direction from the Art Director and Production staff Secondary Responsibilities Work with Art Director and Technical Directors to ensure that work conforms to and exceeds requirements Work with Technical Directors to problem-solve and develop the look of the game as needed Assist with Artist training as needed Other Responsibilities may be added as needed Job Requirements Bachelor of Fine Arts or equivalent experience (four years) in console game development Normal Map experience preferred Special Effects experience preferred Team-oriented with the ability to communicate effectively with artists, animators, level designers, and programmers The ability to problem-solve within technical limitations Excellent communication, interpersonal, organizational and time management skills required Commitment to an aggressive standard of excellence, reflected in personal work ethic, persistence and drive Ability to quickly learn new skills and pass those skills onto others Clear understanding of schedules, milestones, and how to bring quality work in on time Maintain a creative vision and passion for game development Portfolio Requirements Strong modeling, texturing, and lighting skills applied to environments Strong understanding of light and color theory Solid foundation art skills demonstrated through figure drawing, sketchbook and traditional media work Include a credit list which documents what you have worked on yourself, and what contributions others made to the pieces in your demo reel. Applicants should email jobs@factor5.com, including the job title in the Subject line. Include a resume/CV and a URL for an online portfolio/reel. Alternatively, forward cover letter, resume/CV and demo reel (DVD or CD) to Factor 5. Portfolio/demo reels will not be returned. Location: San Rafael, California, United States Contact info: Factor 5, LLC. 101 Lucas Valley Road, Suite 300 San Rafael, CA 94903 USA http://www.factor5.com Phone: (415) 492 5900 Fax: (415) 492 5901 E-mail: jobs@Factor5.com |