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| Anonymous |
| Are there any general rules one should follow when creating morph targets for facial animation? Thank you? |
| Andyba |
| Here is what I know on this topic: 1. The model topology should be designed in a way that allows the proper facial deformation. 2. Morph tragets should work well together. For example if you create a smile and a open mouth target they should form together a smile with the mouth open not a new character from horror movies.. This is one of the most difficult tasks when creating morph targets. |