Welcome to 3dmd.net forums, the place for professional 3D artists - Home | Tutorials | 3D gallery | Textures | Forum | CG Jobs | Submit a Job

 
Web 3dmd.net

Index - 3D Texturing Forum

Maya: alpha channel question


Post reply

srge
Hm... Okay I have a TGA. It's basically some white labels for buttons. It has an alpha channel, but unlike my other buttons that had a black texture... these ones with a white texture don't show up. From the image File I added File.outAlpha > Projection.Image.R/G/B and that made it show up. BUT now it only shows up as black. =P The big question in my mind, is that this works with other buttons where the button decal is black, but when the button decal is white it frick'n pukes. So I'm assuming that it's just using the Alpha channel at this point for the color
PolyGru
Maybe its related to the transparency But actually you have to see something I think that you are plugin the alpha into the colors Does the projection have no alphaSlot?
srge
Not really, it just hooks up File.outColor > Projection.Image by default
PolyGru
But i would think there is an outAlpha also
srge
File.outAlpha doesn't have any logical place to hookup that I saw
PolyGru
I mostly only use projectionMapping for gradients I see an alphaGain here in the projectionNode
srge
AlphaGain? lemmie hook up that one and I'll tell you what spits out
PolyGru
And i see an outAlpha from that projectionNode Thats what you have to use
srge
Just to clarify, in the alpha channel what's WHITE is visible, and BLACK is masked...
PolyGru
In the alphaChannel that is For transparency, its what white is transparent, and black is opaque
srge
Ah, I had it right the first time Okay, I hooked File.outAlpha > Projection.Alpha Gain... lets render and see =]
PolyGru
And you have to hook up outAlpha aswell I mean to the transparency Of the actual shader
srge
okay now it seems to say "fuck you" and ignores the projection. =P And tiles across the geometry
PolyGru
Does it tile around the area or within ?
srge
Within Each button Instead of within the projection I've deleted the 2DProjection node and I'm going to try that =]
PolyGru
Hmm thats unexpected It doesnt ignore the projection, it would have to use uv then So you see the complete texture within every button ?
srge
Not the whole thing
PolyGru
First of all if you don't need tiling, turn it off WrapU wrapV Then everything else get the default color so make it black




Dubai Forum | Paris Forum | IT Forum | Vegan Forum | Brisbane Forum | 3D Forum | Jobs in Dubai | Jobs in London
Archive script by RedHo.com