| I am trying to get the distance from the camera to all visible points in the scene. The z-buffer is exactly that, correct? However I've been told that you cannot export Maya's z-buffer. I tried checking the "depth channel" box and rendering in a format other than iff, so i get out the SCENENAME_DEPTH.iff also. However, I can't seem to save (using fcheck) this as a normal file type (tif, jpg, whatever) so that I can read it in matlab.
Also, since this is just a greyscale image, how do i know the actual depth from the scene? I will end up with a range of values between 0 and 255... but how do I know the actual distance in meters or whatever?
Any direction would be greatly appreciated!
Thanks,
David |
| well, I do not have an answer to your question, there is most likely some who does, but I am not sure if they are here.
Its just about dead around here, I came as a Representative of the scorched3d community, and have been sitting here waiting for signs of life.
On a general bit of trouble shooting, are all other measurements given in meters?
on a bit of pipe dream hope, would you possible be able to work in blender, milkshape or 3dsmax? |