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| indico |
| MR is giving me weird blurry blotches on the baked maps./.. but only on displaced maps And including the AO in the shader makes the rendertime take longer than separate AO and render combined Like LOTS longer Although the occlusion baking is separate |
| Murat |
| Have you tried it with finalgather ? Have you increased the quality for final gathering? |
| indico |
| Yes i did. MR has lots of dodgy stuff My MR never reloads textures I have to relead maya and the scene |
| Murat |
| I had the same problem Do you might use prefilter ? I think i am not very sure about that But i think that was the problem Because i didn't knew it before |
| indico |
| I was thinking - maybe ther is some sort of MR cache file Because I can't imagine it keeps 300+ mb of textures in ram all time |
| Murat |
| If you use that prefilter thing, i think it uses it indeed it caches the prefiltered image |
| indico |
| Ah right... I'll check that out next time I do some alterations |