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Maya rigging?


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UVlas
So I finished my first model.. now its at its lowest poly level How do I proceed with rigging? I was going to uvmap this or should I now go ahead and rig this?
PolyGru
Is it subd now, or poly Uvmapping would work afterwards, too
UVlas
Poly Nice to know
PolyGru
Yeah you could easily map a copy of it, and bind it to the same skeleton, and copy the weights from one skin to the one with the map applied
UVlas
The lowpoly?
PolyGru
Yeah the lowpoly You can copy the skinweights onto the highpoly if you need
UVlas
Well thats the next steps I guess after I rig this Then I wanna put the highpoly on another layer And have this lowpoly drive that
PolyGru
It would smmoth it out, and you can reweight them in areas you need, but you get away with less headache (faster response) that way I personnaly would rather copy the weights and reweight them because wrapdeformers are slow Mostly when you apply them And that means when you load it it will calculate for a minute (depending on the density) And you might get misdeformations
UVlas
Well lemme try it your way




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