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| Skubbyl |
| Hi... Do you guys use the stencil shader type at all? |
| Vertox |
| Do you mean a layered shader ? Or texture I dont know a stencilShader |
| Skubbyl |
| Well, I'm just trying to add something similar to a decal... but to multiple objects (think about adding the numbers to buttons on a calculator) I'm having trouble with the "decal" part right now with the layered shader I have an image, that has an alpha map... but it's not showing up at all. That image is the Color of input[3] of the layered shader, and the image's alpha channel is assigned to Color[R,G,B] |
| Vertox |
| The image alpha has to be assigned to the corresponding alphaValue For each Color(RGB) there is one singleAttribute for alpha |
| Skubbyl |
| So ButtonTextShader.outTransparency linked to input[3].transparency won't cut it? |
| Vertox |
| So you work with the layered shader ? Not the layered texture |
| Skubbyl |
| Yes, I'm trying that... |
| Vertox |
| I never use that, mr had problems with it, i don't know if it works now |
| Skubbyl |
| I'm using > Layered Shader < Oh, it might be a MR problem then. =P |
| Vertox |
| I always use layered textures |
| PolyGru |
| Its definetly a mr problem :) Layered shaders seldom work |
| Skubbyl |
| That's pretty shitty Because I really liked Layered Shaders in Max I was hoping node-based layered shaders would be even more hoss, but if MR can't do it... then... Fuck MentalImages |
| Vertox |
| Just try a mayaSoftware rendering to be sure |
| PolyGru |
| Its not mr's fault :P Its the shaders written by alias for it By layered shader in max, do you mean mix or composite or what? |
| Skubbyl |
| Man... that's pretty sadening. |
| Vertox |
| Get used to it, you will get alot of that with mr You can layer ur shaders in other ways to Since you can use the outColor in for example a layered texture I mean the outColor of a shader And plug that into the incandescence slot |
| Skubbyl |
| Uhmm.... Composite... it was basically "mix" but with Alpha channels and supported numerous shaders Vertox: yah, I'm sure. It just seems like not using Layered Shader would reduce the modularity of shaders Hm... not showing up in MayaSoft either. =P |
| Vertox |
| So you have a transparency problem probably ? |
| Skubbyl |
| Vertox: yah... that connection list could get hairy though. |
| Vertox |
| Maya shadingNetworks are great Probably the best thing about maya, besides the ui |
| Skubbyl |
| Yah I agree, and I do need to learn them better.... baby steps so far |
| PolyGru |
| Setting up lightmaps for sss still confuses me :P |
| Skubbyl |
| Hm... MayaSoft isn't rendering it either... Tried a few different things. =P |
| Vertox |
| PolyGru: its easy But that script that usually does it connects not the defaultResolution attributes That leads to problems for me always Thats why i have to do it on my own always |
| PolyGru |
| Oh, I have no problem doing it. but I dont understand why you'd have to :P |
| Skubbyl |
| If I assign the input[3] texture (the one with the decals) to something, it shows up just fine, proper color, transparency, etc... |
| Vertox |
| PolyGru: you just have to do it two times :) Yeah ok, thats an important question :) Because actually what never worked for me is to reused them But mr has alot of quite uncomfortable stuff Like building networks for bumps |
| PolyGru |
| Definetly But its extremly flexible if you know how to work it |
| Vertox |
| I mean shadingNetwork bumps, not just from a file I actually never saw a good tutorial on that |
| PolyGru |
| Maybe you should write one :) |
| Vertox |
| That would be a problem Because i only can set it up for filebumpmaps ;) But even that involves sum nodes |
| PolyGru |
| Ah, hehe Francesca or someone wrote a layered bump shader for mental ray Never tried it |
| Vertox |
| FrancescaLuce is great But its actually really sad people have to make it possible the hardway to make it available for us |
| PolyGru |
| What do you mean? |
| Vertox |
| Like for example the ctrl_buffers She wrote I dont know, i suppose she is a female Because francesca sound like that |
| PolyGru |
| Yea, I figured so aswell, but no real way to know :P |
| Vertox |
| Unless you touch her ;) |
| PolyGru |
| Well, yea :P Her avatar on cgtalk looks girly too, hehe |
| Skubbyl |
| Okay what the fuck... The ORDER for the layered shader is odd... the one to the left is on "top" I guess, and the ones to the right are lower... So you add the top first, and then all the ones below it... not the bottom first |
| Vertox |
| yes You can drag them with MMB |
| Skubbyl |
| Ahah I just did that =P Okay, now it works... something that stupid :) |
| Vertox |
| But my layeredTextures always act strange because everytime i go into it in the AE it creates a black new layer on top of all And they have the same problem like i guess all maya Array stuff, if you delete one the numbers arent contignous Which especially leads to alot of problems with uvSets |
| Skubbyl |
| Trying MR now.... And it works with MR |
| Vertox |
| :) Still layeredShader ? Or layeredTexture ? |
| Skubbyl |
| Yup LayeredShader I'm hooked on the concept =] |
| Vertox |
| If you would use francescaLuces mrMix8Texture you would even be able to use blendingModes :) |
| Skubbyl |
| Got a URL for francescaLuces? |