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| Kiffy20 |
| the 3.0 book says: With 2D and 3D chains, you can rotate a bone in X. However, you cannot do this with a 2D chain that is solved in inverse kinematics (its effector is translated). The solving of the chain in IK overrides any animation that has been done on a bones X or Y rotation. To solve the problem of being able to rotate the IK bone in X, you can set its Roll value. i cannot do this with a 2D chain ? but i find i can rotate any bones in 2d chain why? |