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Softimage Xsi: applying environment shader to a render pass


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QuickWeld
Hey I'm try to create an environment by apply shader to the default pass, here is what i did: in the render tree node-->environment-->more and i choose legacy day,and connect it to the environment input of the scene material node then from the render tool bar i go pass-edit- current i select environment shader tab and click add now i select the legacy day shader click ok and.. this is what i got.."this is an invalid preset type,please select a shader preset" am I doing something wrong??
Andyba
You should have done only the second thing. That is go pass-edit- current i select environment shader tab and click add But I don't advice you to use the legacy environment shaders they are old..




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