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Softimage Xsi: Displacement and UVMap Seams


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Vertox
hello all, i have unwrapped an object and textured it now for the displacement map...which looks very nice on a flat grid but as soon as there are seams it floats in mid air in the render view which is understandable as it is "cut"...is there any away around this, or should i just place seam in future objects at the back where so the floating seam can't be seen.




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