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Softimage Xsi: gradient change of toon ink with z depth


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Natashka1954
hello everyone, I am currently working on a toon shaded scene set out to sea. i would like to change the ink colour on the lens shader from black in the foreground fading to a lighter colour at the hazy horizon. I have tried various setups in the render tree with falloff nodes, mixers and boolean nodes in bypass and spread etc........but to no avail. In short i have been looking at it too long. Can anyone help me out with the solution to this teaser. The closest I came to the desired look was to connect a linear falloff node through a boolean to the bypass of the lens. This was ok but had strange regular spaced notches in the horizon ink????which was a little odd. please help. cheers bigmuff




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