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Softimage Xsi: Shaders + particles bug


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broodling
Hello all I've got a scene with particles with bubbles sprites on its, and the Toon_ink shader on the camera. When the particles is not visible (because the particles begin to simulate to another frame) the render it's rigth:) , but when mental ray (3, I used XSI 2.01)must calculate the Toon_Ink shader and the particles, the Toon_Ink shader became a strange box wireframe.:annoyed: Someone have my same problem? Thanks in advise to all




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