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| broodling |
| Heya Guys! Just wondering if there's a setting to alow you to render Sub Ds meshes at a high subdivision level while you can still have it displayed at a low subdiv level in your viewport. I know how ta do this for nurbs surfaces, but can't find a setting to do this for Sub Ds. BTW, I'm using the geometry approx method for the Sub Ds Thanks |
| Andyba |
| In the Geometry approximation -> polygon mesh -> subdivision there is OGL level and render level. OGL level - sets the subdivision levels in openGL i.e. viewport. and Render level in render.. ;) Cheers! |