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| Kris |
| Say I have a grid that is 10units x 10units. This grid has 100 polys. The grid already has a shader assigned to it. I want to add a new shader to 1 poly and when I add the texture projection it covers the whole grid, not just the one poly. I then have to scale and translate the projection to match the poly. Is there somewhere I can type in a size or is there something I should do to make the projection just fit the poly? Ta NLO |