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| Rod Sigler |
| Is there any way to have fog effect without the environment map getting affected by the fog? I am trying to get the object to dissolve to the custom bkgnd. I tried volume effects, volume_fog, constant density; and a number of other shaders in the Pass/edit/edit current pass; with no avail. I also tried using the gradient and mixer nodes on the beauty object to dissolve out to alpha, but that's not giving me any good results. Any help would be appreciated :) |
| Andyba |
| Do you want to have a clear background or clear reflections? |