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| dwp |
| Hey ! - how do i add a new geometry in zbrush? Like i want to add eyes and if i use the zspheres my actual model becomes 2d |
| Vertox |
| You have to drop the tool for that Zbrush does only work with one object |
| dwp |
| Agh - well... |
| Vertox |
| Zbrush can't have multiple objects inside it |
| dwp |
| That sucks - but i'm sure you already knew that |
| Vertox |
| You would have to add the eyes prior to importing it, and put the eyes on another UVquadrant And then you make uv-poly-groups And can hide them when you dont need them And mask them if you paint in that region But you might need to use multiDisplacment with that technique too Because sometimes zbrush crashes when you try to create displacementmaps the normal way with multiple quadrants used |
| dwp |
| And of course thats chinese to me Bah - i'll just keep deforming the geometry I think it will be easier for now :) |