XSI 5 - Character animation: add new bones to envelope.
Posted: April 19, 2006
Post subject: XSI 5 - Character animation: add new bones to envelope.
Post subject: XSI 5 - Character animation: add new bones to envelope.
OK, so I have rigged and skinned my character. Already adjusted all the envelope weights and such. Spent 2 days only to understand that I need one more bone to drive the envelope.
So how can I add a new bone to the envelope in XSI? In 3ds Max it is very easy to do, there is a button add bones . I couldn't find it in Xsi though.
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Fiery
So how can I add a new bone to the envelope in XSI? In 3ds Max it is very easy to do, there is a button add bones . I couldn't find it in Xsi though.
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Fiery
Posted: April 19, 2006
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Posted: April 26, 2006
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Ok I did all this and nothing happens.
My mesh is deforming as if I did nothing.
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Fiery
My mesh is deforming as if I did nothing.
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Fiery
Posted: April 26, 2006
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Nothing happens because the bones were added but no weight was applied to them.
You have to pick them and paint the weights on the envelope as needed.
You have to pick them and paint the weights on the envelope as needed.