Lead Environment Artist job
Posted: April 25, 2006
Post subject: Lead Environment Artist
Post subject: Lead Environment Artist
subject: Lead Environment Artist , LucasArts
LucasArts is looking for Lead Environment Artist
duration - Full Time
Job details: Lead Environment Artist Job Purpose:
Oversees the development of run-time game environments by a team of environment artists. Partners closely with the Project Lead, Producer, and Lead Artist to address all issues related the creation environment art. Responsible for setting and maintaining the aesthetic and technical quality bar for the environment art team.
Major Responsibilities:
Works closely with the Lead Artist to establish the aesthetic and technical standards for environment art on the project.
Makes a significant direct contribution to the creation of environment art.
Leads by example. Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
Oversees the work of the Environment Artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress.
Partners closely with the Art TD to deliver an efficient and stable art pipeline.
Communicates technical guidelines for environment art creation and runtime implementation to the team.
Establishes a well-organized, focused work environment for the environment art team.
Manages, mentors and coaches staff, including writing and delivering annual one-on-one performance evaluations to all direct reports.
Recognizes and develops talent on the team
Supervise regular team meetings.
Works with Art Lead and Production team to set key milestones for the team.
Resolves timeline and artistic discrepancies promptly and professionally with the Lead Artist and the Production team.
Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
Significantly contributes to the design of tools used in building run-time game environments.
Problem solves and consistently presents sound solutions to technical issues related to the creation of real-time game environments.
Works with the team leads and company recruiters to build an outstanding team of Environment Artist for the project. This includes participating in the recruiting interviewing and testing of potential new Environment Artists.
Perform special projects as assigned.
Qualifications:
A reel demonstrating outstanding modeling, texturing and lighting skill
A minimum of four years experience in computer gaming or related field, creating run-time environments.
A BFA preferred.
A passion for gaming required.
Prior experience leading a team of artist is strongly preferred.
A significant contribution as a modeler / texture artist on at least two games strongly preferred.
Excel as a team player and strive to maximize team/department performance
Demonstrated ability to supervise the work of a creative team.
Demonstrated expertise working with Mayas modeling / texturing / lighting tools is required.
Good overall understanding of 3D computer graphics (modeling, texturing, lighting and rendering)
Excellent organizational, communication, and interpersonal skills.
Ability to prioritize ones own tasks and tasks of others.
Outstanding coaching and motivational skills
Must be responsive to deadlines and work well under pressure.
Demonstrated ability to mentor less experienced artist.
Must be willing to work overtime.
Location: San Francisco, CA, United States
Contact info:
http://www.lucasarts.com/jobs/departments/art.html
_________________
CG jobs
3d modeling jobs
LucasArts is looking for Lead Environment Artist
duration - Full Time
Job details: Lead Environment Artist Job Purpose:
Oversees the development of run-time game environments by a team of environment artists. Partners closely with the Project Lead, Producer, and Lead Artist to address all issues related the creation environment art. Responsible for setting and maintaining the aesthetic and technical quality bar for the environment art team.
Major Responsibilities:
Works closely with the Lead Artist to establish the aesthetic and technical standards for environment art on the project.
Makes a significant direct contribution to the creation of environment art.
Leads by example. Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
Oversees the work of the Environment Artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress.
Partners closely with the Art TD to deliver an efficient and stable art pipeline.
Communicates technical guidelines for environment art creation and runtime implementation to the team.
Establishes a well-organized, focused work environment for the environment art team.
Manages, mentors and coaches staff, including writing and delivering annual one-on-one performance evaluations to all direct reports.
Recognizes and develops talent on the team
Supervise regular team meetings.
Works with Art Lead and Production team to set key milestones for the team.
Resolves timeline and artistic discrepancies promptly and professionally with the Lead Artist and the Production team.
Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
Significantly contributes to the design of tools used in building run-time game environments.
Problem solves and consistently presents sound solutions to technical issues related to the creation of real-time game environments.
Works with the team leads and company recruiters to build an outstanding team of Environment Artist for the project. This includes participating in the recruiting interviewing and testing of potential new Environment Artists.
Perform special projects as assigned.
Qualifications:
A reel demonstrating outstanding modeling, texturing and lighting skill
A minimum of four years experience in computer gaming or related field, creating run-time environments.
A BFA preferred.
A passion for gaming required.
Prior experience leading a team of artist is strongly preferred.
A significant contribution as a modeler / texture artist on at least two games strongly preferred.
Excel as a team player and strive to maximize team/department performance
Demonstrated ability to supervise the work of a creative team.
Demonstrated expertise working with Mayas modeling / texturing / lighting tools is required.
Good overall understanding of 3D computer graphics (modeling, texturing, lighting and rendering)
Excellent organizational, communication, and interpersonal skills.
Ability to prioritize ones own tasks and tasks of others.
Outstanding coaching and motivational skills
Must be responsive to deadlines and work well under pressure.
Demonstrated ability to mentor less experienced artist.
Must be willing to work overtime.
Location: San Francisco, CA, United States
Contact info:
http://www.lucasarts.com/jobs/departments/art.html
_________________
CG jobs
3d modeling jobs