Level Designer job
Posted: May 03, 2006
Post subject: Level Designer
Post subject: Level Designer
subject: Level Designer , Monolith Productions
Monolith Productions is looking for Level Designer
duration - Full Time
Job details: Level Designer _Responsibilities
Design and develop engaging and entertaining single player and multiplayer levels for a first person action game.
Work closely with other level designers, artists, world artists and programmers on development and refinement of game design, tools, and engine features.
Work closely with Quality Assurance and play-testers to identify and resolve gameplay and level design issues.
Maintain a positive work atmosphere and communicate in a professional manner with co-workers and publishers.
_Qualifications
Willingness and ability to work collaboratively with art and engineering.
Experience as a level designer for PC or console games on published titles.
Strong communication, interpersonal, and organizational skills.
Knowledge of the LithTech editor (DEdit) and familiarity with 3D Studio Max a big plus.
Experience with proprietary world tools preferred.
_Items to Include in Portfolio Submissions
Any custom game levels with accompanied texture packs for any mainstream game that demonstrate level building skills as stated above.
Images of 3D objects and/or environments. Fully realized environments cover the full spectrum of skills we are looking for: gameplay, geometry, and lighting. It is also useful to include information about the scenes like the number of polygons and how long it took from design to implementation.
Location: Kirkland, WA, United States
Contact info:
http://www.lith.com/jobs.asp?j=design1
_________________
CG jobs
3d modeling jobs
Monolith Productions is looking for Level Designer
duration - Full Time
Job details: Level Designer _Responsibilities
Design and develop engaging and entertaining single player and multiplayer levels for a first person action game.
Work closely with other level designers, artists, world artists and programmers on development and refinement of game design, tools, and engine features.
Work closely with Quality Assurance and play-testers to identify and resolve gameplay and level design issues.
Maintain a positive work atmosphere and communicate in a professional manner with co-workers and publishers.
_Qualifications
Willingness and ability to work collaboratively with art and engineering.
Experience as a level designer for PC or console games on published titles.
Strong communication, interpersonal, and organizational skills.
Knowledge of the LithTech editor (DEdit) and familiarity with 3D Studio Max a big plus.
Experience with proprietary world tools preferred.
_Items to Include in Portfolio Submissions
Any custom game levels with accompanied texture packs for any mainstream game that demonstrate level building skills as stated above.
Images of 3D objects and/or environments. Fully realized environments cover the full spectrum of skills we are looking for: gameplay, geometry, and lighting. It is also useful to include information about the scenes like the number of polygons and how long it took from design to implementation.
Location: Kirkland, WA, United States
Contact info:
http://www.lith.com/jobs.asp?j=design1
_________________
CG jobs
3d modeling jobs