Texture Artist job
Posted: May 10, 2006
Post subject: Texture Artist
Post subject: Texture Artist
subject: Texture Artist , Datascope Recruitment
Datascope Recruitment is looking for Texture Artist
Starting Date: Full Time , duration - Permenant
Job details: Our client is an extremely well known developer that has seen remarkable success over the past decade. They pride themselves on keeping a fun work environment, a strong work ethic, and making games and technology that appeal to everyone.
Theyre looking for texture artists that have an expert knowledge of creating textures for next generation game titles. Must have solid experience creating normal, specular, diffuse and effects maps. Must be proficient in generating normal maps from multiple sources: 3d modeling, converting height maps, photo manipulation, etc. This position requires significant experience developing game textures and 2D art assets.
Requirements: Qualifications:
must have expert-level proficiency in Photoshop, and familiarity with other 2D and 3D tools
must have experience creating textures for next gen games (normal, diffuse, spec)
game industry experience required
Preference to applicants with:
shipped-title experience
experience working within console memory limitations
familiarity with Unreal technology art pipeline
related skills, such as modeling, skinning, animation, concepting
BFA in Painting/3D art or similar background/traditional training
Location: East Coast
USA
email - ben@datascopeUSA.com
_________________
CG jobs
3d modeling jobs
Datascope Recruitment is looking for Texture Artist
Starting Date: Full Time , duration - Permenant
Job details: Our client is an extremely well known developer that has seen remarkable success over the past decade. They pride themselves on keeping a fun work environment, a strong work ethic, and making games and technology that appeal to everyone.
Theyre looking for texture artists that have an expert knowledge of creating textures for next generation game titles. Must have solid experience creating normal, specular, diffuse and effects maps. Must be proficient in generating normal maps from multiple sources: 3d modeling, converting height maps, photo manipulation, etc. This position requires significant experience developing game textures and 2D art assets.
Requirements: Qualifications:
must have expert-level proficiency in Photoshop, and familiarity with other 2D and 3D tools
must have experience creating textures for next gen games (normal, diffuse, spec)
game industry experience required
Preference to applicants with:
shipped-title experience
experience working within console memory limitations
familiarity with Unreal technology art pipeline
related skills, such as modeling, skinning, animation, concepting
BFA in Painting/3D art or similar background/traditional training
Location: East Coast
USA
email - ben@datascopeUSA.com
_________________
CG jobs
3d modeling jobs