Lead Designer job
Posted: May 11, 2006
Post subject: Lead Designer
Post subject: Lead Designer
subject: Lead Designer , The Collective
The Collective is looking for Lead Designer
duration - Full Time
Job details: Lead Designer Proactive, visionary with strong management skills and a drive to creatively push the envelope, to take ownership of the creative vision of a product from conception to completion.
Job Responsibilities
Design
Creative vision, and passion for games.
Providing and maintaining the "creative vision" of a product.
Ability to produce articulate design documentation detailing innovative gameplay mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
Delegate and coordinate the Design teams work to meet development needs at all stages of a project.
Act as liaison between multiple disciplines amongst the production staff.
Department Status Reporting
Produce a weekly report summarizing the overall status of your department based on personal analysis and the As and Os and team status reports submitted by your immediate subordinates (Jr. Leads) to the Producer and their Director by the end of the day Monday. This report should include:
o The high-level accomplishments that the department has made from the prior week along with any significant objectives that have not been hit.
o For any objectives that have not been hit, a proposed course of action for addressing them.
o The high-level goals for his/her department for the week ahead and, if applicable, any risks/mitigating factors to accomplishing them.
o If applicable, recommendations for particular praise/acknowledgement that should be given to his/her team members performing beyond expectation.
o If applicable, reporting issues/concerns with the general performance of his/her team members and proposed course of action to remedy situation.
Mentoring
Assist your Jr. Lead staff with guidance on particular techniques both in terms of their area of specialization and general managerial techniques as required.
Coordinate with your Director to arrange special training/mentoring initiatives/seminars to aid his/her department if deemed necessary.
Supervision
Check-in with each of your Jr. Leads individually at least once a week to review team progress, provide feedback and encouragement and to assess whether there are any potential issues/concerns brewing with or between any team members.
Department Direction
In coordination with Your Director and Associate Producer, a Sr. Lead member of staff is expected to conduct a weekly meeting with his/her department to review progress, provide a forum to discuss and determine solutions for any development issues, underscore current high-level goals and/or provide additional/revised direction as required.
Personnel Issue Reporting / Resolving
Report issues or concerns regarding the attitude and/or performance of his colleagues should they arise to your Director and/or Producer.
Propose / determine a solution for addressing any personnel issues that arise in coordination with your Director and/or Producer and assist directly in the resolution of these issues. If the problem is of sufficient concern and/or is not being remedied after informal attempts to address it by the Sr. Lead / Director / Producer, then Human Resources and, if necessary, Executive Management should be notified along with the formal action proposed to address the problem.
Job Requirements
Over 4 years of game design experience in a senior or lead position.
Intimate knowledge of the development process from concept to final product release.
Experience using 3D world-building tools to and/or 3DStudioMax or Maya to implement gameplay.
Have shipped a title with Lead Designer as primary responsibility.
Skills
Ability to accept and provide direction, work well under pressure, and handle multiple tasks.
Excellent communication, interpersonal, and organizational skills.
Excellent documentation skills. Ability to convey often abstract concepts through written communication.
Pluses
Scripting experience
Art skills
Programming experience
Fiction writing.
Location: Newport Beach, CA, United States
Contact info:
1900 Quail St.
Newport Beach, CA 92660
http://www.collectivestudios.com
Phone: 9492551900 ext. 125
Fax: 9497249664
E-mail: kellyab@collectivestudios.com
_________________
CG jobs
3d modeling jobs
The Collective is looking for Lead Designer
duration - Full Time
Job details: Lead Designer Proactive, visionary with strong management skills and a drive to creatively push the envelope, to take ownership of the creative vision of a product from conception to completion.
Job Responsibilities
Design
Creative vision, and passion for games.
Providing and maintaining the "creative vision" of a product.
Ability to produce articulate design documentation detailing innovative gameplay mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
Delegate and coordinate the Design teams work to meet development needs at all stages of a project.
Act as liaison between multiple disciplines amongst the production staff.
Department Status Reporting
Produce a weekly report summarizing the overall status of your department based on personal analysis and the As and Os and team status reports submitted by your immediate subordinates (Jr. Leads) to the Producer and their Director by the end of the day Monday. This report should include:
o The high-level accomplishments that the department has made from the prior week along with any significant objectives that have not been hit.
o For any objectives that have not been hit, a proposed course of action for addressing them.
o The high-level goals for his/her department for the week ahead and, if applicable, any risks/mitigating factors to accomplishing them.
o If applicable, recommendations for particular praise/acknowledgement that should be given to his/her team members performing beyond expectation.
o If applicable, reporting issues/concerns with the general performance of his/her team members and proposed course of action to remedy situation.
Mentoring
Assist your Jr. Lead staff with guidance on particular techniques both in terms of their area of specialization and general managerial techniques as required.
Coordinate with your Director to arrange special training/mentoring initiatives/seminars to aid his/her department if deemed necessary.
Supervision
Check-in with each of your Jr. Leads individually at least once a week to review team progress, provide feedback and encouragement and to assess whether there are any potential issues/concerns brewing with or between any team members.
Department Direction
In coordination with Your Director and Associate Producer, a Sr. Lead member of staff is expected to conduct a weekly meeting with his/her department to review progress, provide a forum to discuss and determine solutions for any development issues, underscore current high-level goals and/or provide additional/revised direction as required.
Personnel Issue Reporting / Resolving
Report issues or concerns regarding the attitude and/or performance of his colleagues should they arise to your Director and/or Producer.
Propose / determine a solution for addressing any personnel issues that arise in coordination with your Director and/or Producer and assist directly in the resolution of these issues. If the problem is of sufficient concern and/or is not being remedied after informal attempts to address it by the Sr. Lead / Director / Producer, then Human Resources and, if necessary, Executive Management should be notified along with the formal action proposed to address the problem.
Job Requirements
Over 4 years of game design experience in a senior or lead position.
Intimate knowledge of the development process from concept to final product release.
Experience using 3D world-building tools to and/or 3DStudioMax or Maya to implement gameplay.
Have shipped a title with Lead Designer as primary responsibility.
Skills
Ability to accept and provide direction, work well under pressure, and handle multiple tasks.
Excellent communication, interpersonal, and organizational skills.
Excellent documentation skills. Ability to convey often abstract concepts through written communication.
Pluses
Scripting experience
Art skills
Programming experience
Fiction writing.
Location: Newport Beach, CA, United States
Contact info:
1900 Quail St.
Newport Beach, CA 92660
http://www.collectivestudios.com
Phone: 9492551900 ext. 125
Fax: 9497249664
E-mail: kellyab@collectivestudios.com
_________________
CG jobs
3d modeling jobs