3D Artist job
Posted: May 17, 2006
Post subject: 3D Artist
Post subject: 3D Artist
subject: 3D Artist , Eurocom Developments Limited
Eurocom Developments Limited is looking for 3D Artist
Starting Date: ASAP , duration - Permanent
Job details: Full job descriptions are available from our website.
Requirements: 3D Artists (Character Modellers/Texturers):
To model in-game characters with effective use of polygon budget, modelling high poly characters to the required standard and level of detail. The role also involves creating UV maps with good layout, use of space and minimal texture distortion, producing normal maps and surface bakes and creating textures to the appropriate style and standard. Previous experience in the games or similar industry is highly desirable, though not essential. An intermediate to advanced level of knowledge using Maya/Max and Photoshop is essential and an intermediate to advanced level of knowledge of ZBrush would be a distinct advantage. Applicants should also have a good understanding of underlying mesh construction techniques for joint deformation and facial animation, etc. Knowledge of human and animal anatomy plus cloth and drapery is beneficial.
3D Artists (Environment Artists):
We are looking for a number of environment artists to model, texture and light 3D environments and to model and texture additional props for environments. The ideal candidates will possess 3D modelling skills, including detailed buildings, vehicles, props, weapons, etc. and knowledge of lighting techniques. Applicants must have an intermediate to advanced level of knowledge using Maya/Max and Photoshop. Knowledge of ZBrush and procedural geometry generation packages such as XFrog is desirable, as is knowledge of shader creation and techniques. Applicants should be able to demonstrate a strong artistic background, though not necessarily academic.
Please note that increasingly on the next generation projects, artists are specialising in particular areas of the process. This means that you may be very talented in just one of the areas mentioned above. If this is the case, please dont be put off applying we would like to hear from you.
Technical Artist:
We are seeking to appoint a technical artist to sit in a role between the programmers and artists investigating and solving problems of an art-related nature as they arise and working on more technical areas of art production, special effects, scripts and cut scenes. The technical artist will also be charged with investigating new techniques and methods and how they can be applied to a production environment. This role requires previous experience of game environment technical issues such as portalling and level of detail and an intermediate to advanced level of knowledge of Maya/Max and Photoshop. It is desirable for applicants to have knowledge of normal, specular and bump mapping techniques, shaders, CG and other next gen techniques, experience in creating particle systems, special FX and scripts and knowledge of advanced lighting techniques such as global illumination, radiosity and ambient occlusion mapping, as well as a practical knowledge of MEL/MAX Script.
Location: Derby
Derbyshire
UK
email - recruitment@eurocom.co.uk
fax - 01332 824823
phone - 01332 825100
address - Eurocom House
Ashbourne Road
Mackworth
Derbyshire
DE22 4NB
UK
web site - http://www.eurocom.co.uk
_________________
CG jobs
3d modeling jobs
Eurocom Developments Limited is looking for 3D Artist
Starting Date: ASAP , duration - Permanent
Job details: Full job descriptions are available from our website.
Requirements: 3D Artists (Character Modellers/Texturers):
To model in-game characters with effective use of polygon budget, modelling high poly characters to the required standard and level of detail. The role also involves creating UV maps with good layout, use of space and minimal texture distortion, producing normal maps and surface bakes and creating textures to the appropriate style and standard. Previous experience in the games or similar industry is highly desirable, though not essential. An intermediate to advanced level of knowledge using Maya/Max and Photoshop is essential and an intermediate to advanced level of knowledge of ZBrush would be a distinct advantage. Applicants should also have a good understanding of underlying mesh construction techniques for joint deformation and facial animation, etc. Knowledge of human and animal anatomy plus cloth and drapery is beneficial.
3D Artists (Environment Artists):
We are looking for a number of environment artists to model, texture and light 3D environments and to model and texture additional props for environments. The ideal candidates will possess 3D modelling skills, including detailed buildings, vehicles, props, weapons, etc. and knowledge of lighting techniques. Applicants must have an intermediate to advanced level of knowledge using Maya/Max and Photoshop. Knowledge of ZBrush and procedural geometry generation packages such as XFrog is desirable, as is knowledge of shader creation and techniques. Applicants should be able to demonstrate a strong artistic background, though not necessarily academic.
Please note that increasingly on the next generation projects, artists are specialising in particular areas of the process. This means that you may be very talented in just one of the areas mentioned above. If this is the case, please dont be put off applying we would like to hear from you.
Technical Artist:
We are seeking to appoint a technical artist to sit in a role between the programmers and artists investigating and solving problems of an art-related nature as they arise and working on more technical areas of art production, special effects, scripts and cut scenes. The technical artist will also be charged with investigating new techniques and methods and how they can be applied to a production environment. This role requires previous experience of game environment technical issues such as portalling and level of detail and an intermediate to advanced level of knowledge of Maya/Max and Photoshop. It is desirable for applicants to have knowledge of normal, specular and bump mapping techniques, shaders, CG and other next gen techniques, experience in creating particle systems, special FX and scripts and knowledge of advanced lighting techniques such as global illumination, radiosity and ambient occlusion mapping, as well as a practical knowledge of MEL/MAX Script.
Location: Derby
Derbyshire
UK
email - recruitment@eurocom.co.uk
fax - 01332 824823
phone - 01332 825100
address - Eurocom House
Ashbourne Road
Mackworth
Derbyshire
DE22 4NB
UK
web site - http://www.eurocom.co.uk
_________________
CG jobs
3d modeling jobs