Environment Artist job
Posted: May 17, 2006
Post subject: Environment Artist
Post subject: Environment Artist
subject: Environment Artist , Splash Damage
Splash Damage is looking for Environment Artist
duration - Full Time
Job details: Environment Artist Splash Damages Environmental Artist will be responsible for providing and maintaining the texture library used by the Level Design team. The Environmental Artist will work as part of the Art team, and will co-ordinate with the Level Design team to ensure a consistent style across the project.
We are more interested in your enthusiasm, talent and passion for design than in veteran commercial game development experience.
Essential Skills and Experience
Demonstrable experience at creating texture libraries for Level Design
Experience in production of textures for foliage
Experience in photo realistic texture creation including diffuse, specular and bump maps
A great eye for detail and a natural flair for composition and colour
Strong traditional art skills
Familiarity with 3D modelling packages such as Maya, Lightwave or 3D Studio Max
Thorough knowledge of and experience with Adobe Photoshop
Knowledge of up to date graphics technologies and their implementation in games, such as high poly modelling for the creation of normal/bump maps
Preferred Skills and Experience
Experience in production of procedural textures
3 years+ 2D, 3D and/or animation experience
Formal Arts education (such as an Art degree)
Doom 3 material or Quake 3 shader writing experience
Location: London, United Kingdom
Contact info:
Splash Damage
PO Box 830
Bromley
Kent
BR1 9WZ
UK
http://www.splashdamage.com/jobs
E-mail: info@splashdamage.com
_________________
CG jobs
3d modeling jobs
Splash Damage is looking for Environment Artist
duration - Full Time
Job details: Environment Artist Splash Damages Environmental Artist will be responsible for providing and maintaining the texture library used by the Level Design team. The Environmental Artist will work as part of the Art team, and will co-ordinate with the Level Design team to ensure a consistent style across the project.
We are more interested in your enthusiasm, talent and passion for design than in veteran commercial game development experience.
Essential Skills and Experience
Demonstrable experience at creating texture libraries for Level Design
Experience in production of textures for foliage
Experience in photo realistic texture creation including diffuse, specular and bump maps
A great eye for detail and a natural flair for composition and colour
Strong traditional art skills
Familiarity with 3D modelling packages such as Maya, Lightwave or 3D Studio Max
Thorough knowledge of and experience with Adobe Photoshop
Knowledge of up to date graphics technologies and their implementation in games, such as high poly modelling for the creation of normal/bump maps
Preferred Skills and Experience
Experience in production of procedural textures
3 years+ 2D, 3D and/or animation experience
Formal Arts education (such as an Art degree)
Doom 3 material or Quake 3 shader writing experience
Location: London, United Kingdom
Contact info:
Splash Damage
PO Box 830
Bromley
Kent
BR1 9WZ
UK
http://www.splashdamage.com/jobs
E-mail: info@splashdamage.com
_________________
CG jobs
3d modeling jobs