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3DS MAX: exporting terragen to max?

Posted: May 23, 2006
Charles Smith
Anyone heard of or used terragen before?
Can you export the meshes into 3dsmax?
Posted: May 23, 2006
Gloski
heard of
played with about two years ago i think
never used it extensively
hm not sure
just try it
it's a free software
Posted: May 23, 2006
dwp
u dont need to export the mesh
a displacement map will do just fine..
Posted: May 23, 2006
Charles Smith
hmm do professionals use generators.... i guess it would be hard to use displacement maps to make mountains...?
Posted: May 24, 2006
Gloski
hm
im not a 3d professional
but I think the mesh would be far too big/complex
Posted: May 25, 2006
Charles Smith
i mean how would you model a mountain exactly the way you want it in 3dsmax?
Posted: May 25, 2006
Gloski
i guess it's more about texturing
and getting the "right" feeling
Posted: May 25, 2006
dwp
now a days ppl use DEM's a lot..
Posted: May 25, 2006
Charles Smith
what are DEMs?
Posted: May 25, 2006
dwp
digital elevation model
its like a height map of the earth..
Posted: May 25, 2006
Charles Smith
ok i've made displacement maps for hills and simple landscapes. How would you make a complicated landscape in photoshop?
Posted: May 25, 2006
Gloski
hm, complicated landscape in photoshop?
i'd say that's more about painting skills then 3d
smartest thing might be to make it in 3d but to make the textures in photoshop or such
Posted: May 25, 2006
Charles Smith
im not talking about the textures, I just want to get the shape of say a mountain
Posted: May 25, 2006
Gloski
in photoshop? Smile
Posted: May 25, 2006
Charles Smith
in anything hehe.
Posted: May 25, 2006
Gloski
is it for, say a skyline?
Posted: May 25, 2006
Charles Smith
im just trying to figure out how to get the same results as if I used a generator
Posted: May 26, 2006
Gloski
id guess you might have more luck in terragen
okey
terragen may use the same stuff as you can do in 3dsmax a problem that I see though is, even if you can get the same result you might end up having to work for a long time
sins terragen creates the "model" more or less by "random"-but restricted values
you'd end up having to figure out the same values and getting the settings right
but I may be completely of
just a thought