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Sony PlayStation: Sr. Artist/Environmental Artist job

Posted: May 23, 2006
CG JOBS
subject: Sony PlayStation: Sr. Artist/Environmental Artist , Sony Computer Entertainment America Inc. (SCEA)

Sony Computer Entertainment America Inc. (SCEA) is looking for Sony PlayStation: Sr. Artist/Environmental Artist
duration - Full Time

Job details: Sony PlayStation: Sr. Artist/Environmental Artist Join the God of War team!

Responsibilities:
* Assist other Environment Artists when help is requested. This includes but is not limited to; assisting with modeling, extures, lighting, effects, optimization, time management, art and design problems, technical issues, etc.
* Work within the set standard for all art asset creation within the production path. Must possess excellent comprehension and orking knowledge of the environment production pipeline.
* Carry out the specified art style determined by the Art irector and Lead Environment Artist(s). Communicate any major problem areas, expectations, or desired modifications to the ead Environment Artist as well as collaborating on the creation of techniques for environments in the game. Work with the Art irector and Lead Environment Artist to accomplish visual consistency and quality.
* Be capable of maintaining gameplay sheets provided by the Lead Environment Artist(s). This may include rework, critiquing and changing areas due to design or technical concerns.
* Provide feedback to the Lead Environment Artist on any echnical help or support needed.
* Work with Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of levels. This includes working with Lead Environment Artists and Designers to maintain and generate gameplay sheets, modeling, texturing, and lighting of final art in these levels, communicating to Leads when support is necessary to meet these goals, optimizing levels o run at a respectable frame-rate and fit within memory limitations.
* Providing general maintenance on level throughout the course of the project. Assist in the successful creation of environment models, pack/layout UV mapping coordinates and paint texture maps. Ensure that all of this is achieved and in accordance with the approved concept art.
* Must possess working knowledge of game engines and artist tools. Keep abreast of any changes and improvements made to the ame engine and production pipeline during development.
* Provide Lead Environment Artist with ongoing feedback on equests of how to improve current engine.

Qualifications:
* Managing the responsibility of developing the most complex environments in the game.
* Have a strong understanding of games and game level design. Knowledge of console or PC game platform limitations should be excellent. Be capable of creating gameplay collision/sheets for ntire levels based upon rough designer sheets or paper maps.
* Must possess strong leadership skills in order to effectively delegate tasks to junior members of the team.
* Combining ideas and methodology of environment production to create an efficient and streamlined pipeline that other Environment Artists can follow.
* Strong technical art skills required for creating optimized evels (i.e. understanding of memory/poly/texture limitations, efficiency in building collision, comprehension of building treaming/loading levels, character and level lighting, etc.).
* Expert level texture painting and UV application skills required.

Location: Santa Monica, California, CA, United States

Contact info:
Offering exceptional benefits including Medical, 401(k) with match of up to 4%, and Annual Bonus Program. For confidential consideration, please submit resumes via our website and reference jobcode: #SS10216.

Submit applications to the website below:

Sony Computer Entertainment America
Principals only please. An EEO.
http://www.us.playstation.com/jobs
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