LEAD LEVEL DESIGNER (PC/Console Title) job
Posted: May 24, 2006
Post subject: LEAD LEVEL DESIGNER (PC/Console Title)
Post subject: LEAD LEVEL DESIGNER (PC/Console Title)
subject: LEAD LEVEL DESIGNER (PC/Console Title) , Monolith Productions
Monolith Productions is looking for LEAD LEVEL DESIGNER (PC/Console Title)
duration - Full Time
Job details: LEAD LEVEL DESIGNER (PC/Console Title) _Responsibilities
Collaborate on the design and development of mission scenarios, interactive encounters, game environments, and gameplay mechanics. Primary emphasis is on gameplay rather than set construction.
Manage a team of 3-5 Level Designers, including task management and resolution of personnel issues.
Work closely with other departmental leads and team members on development and refinement of features, tools, and game content.
Work closely with Quality Assurance and Play-Testers throughout project to identify and resolve gameplay and level design issues.
Create and maintain working design documents.
Maintain a positive work atmosphere and communicate in a professional manner with co-workers and publishers.
Work as a team leader and strive to maximize team performance and morale.
_Qualifications
Experience as a Level Designer for published PC or console titles (some console experience preferred).
Strong communication, interpersonal, and organizational skills including a high standard of written English.
Ability to work well under pressure and deadlines.
Willing to work long hours if required.
Art or engineering skills a plus.
Knowledge of a Monolith world editor (WorldEdit/DEdit) a plus.
Familiarity with 3D Studio MAX a plus.
_Items to Include in Portfolio Submissions
Samples of completed work (playable samples are ideal, but video walkthroughs or even screenshots will suffice). Samples should cover the full spectrum of skills we are looking for, including gameplay, geometry, lighting, etc. It is also useful to include information about each scene, e.g. how long it took to design, develop, playtest, and so on.
Design documentation describing level creation process from concept to finished level. We're curious how you get your ideas and develop them in a team environment.
Design documentation illustrating the ability to come up with interesting gameplay ideas (e.g. missions, encounters, game mechanics) and identify and solve potential development challenges.
Apply at: http://www.lith.com/jobs.asp?j=design2
Location: Kirkland, WA, United States
Contact info:
Apply at: http://www.lith.com/jobs.asp?j=design2
E-mail: amy@lith.com
_________________
CG jobs
3d modeling jobs
Monolith Productions is looking for LEAD LEVEL DESIGNER (PC/Console Title)
duration - Full Time
Job details: LEAD LEVEL DESIGNER (PC/Console Title) _Responsibilities
Collaborate on the design and development of mission scenarios, interactive encounters, game environments, and gameplay mechanics. Primary emphasis is on gameplay rather than set construction.
Manage a team of 3-5 Level Designers, including task management and resolution of personnel issues.
Work closely with other departmental leads and team members on development and refinement of features, tools, and game content.
Work closely with Quality Assurance and Play-Testers throughout project to identify and resolve gameplay and level design issues.
Create and maintain working design documents.
Maintain a positive work atmosphere and communicate in a professional manner with co-workers and publishers.
Work as a team leader and strive to maximize team performance and morale.
_Qualifications
Experience as a Level Designer for published PC or console titles (some console experience preferred).
Strong communication, interpersonal, and organizational skills including a high standard of written English.
Ability to work well under pressure and deadlines.
Willing to work long hours if required.
Art or engineering skills a plus.
Knowledge of a Monolith world editor (WorldEdit/DEdit) a plus.
Familiarity with 3D Studio MAX a plus.
_Items to Include in Portfolio Submissions
Samples of completed work (playable samples are ideal, but video walkthroughs or even screenshots will suffice). Samples should cover the full spectrum of skills we are looking for, including gameplay, geometry, lighting, etc. It is also useful to include information about each scene, e.g. how long it took to design, develop, playtest, and so on.
Design documentation describing level creation process from concept to finished level. We're curious how you get your ideas and develop them in a team environment.
Design documentation illustrating the ability to come up with interesting gameplay ideas (e.g. missions, encounters, game mechanics) and identify and solve potential development challenges.
Apply at: http://www.lith.com/jobs.asp?j=design2
Location: Kirkland, WA, United States
Contact info:
Apply at: http://www.lith.com/jobs.asp?j=design2
E-mail: amy@lith.com
_________________
CG jobs
3d modeling jobs