3dsmax : going through a tube
Posted: May 25, 2006
Post subject: 3dsmax : going through a tube
Post subject: 3dsmax : going through a tube
What would be a good way to simulate something going through a tube where the object is bigger then the tube, so the tube extends a bit?
Posted: May 25, 2006
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bulge is either included with max or is a free plugin from maxplugins.de i cannot recall
Posted: May 25, 2006
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gues its a plugin since i've never seen it in max itself
Posted: May 25, 2006
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toss a bulge modifier on the tube, then use the subobject gizmo and animate it going along the tube
Posted: May 25, 2006
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a FFD cylinder spacewarp would also work i presume
Posted: May 25, 2006
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hum that looks like it would do, lets test
Posted: May 27, 2006
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Hey frank here is a solution that should work nicely with a more complex form.
You can use the displacement modifier or space warp with spherical gizmo.
And apply a height map of your object projected on a sphere.
You can use the displacement modifier or space warp with spherical gizmo.
And apply a height map of your object projected on a sphere.