3ds max: desktop lamp
Posted: May 25, 2006
Post subject: 3ds max: desktop lamp
Post subject: 3ds max: desktop lamp
I've got a desktop lamp, but i'm not really sure how to embed a light source in the bulb. Any suggestions?
light needs to exclude the bulb...
light needs to exclude the bulb...
Posted: May 27, 2006
Post subject:
Post subject:
You can just model a spiral, like in a real bulb, with self illumination set to maximum and render with final gathering in mental ray.
That should provide the most realistic result.