Shader Artist job
Posted: June 01, 2006
Post subject: Shader Artist
Post subject: Shader Artist
subject: Shader Artist , FLW International LLC
FLW International LLC is looking for Shader Artist
Starting Date: asap , duration - permanent
Job details: Shader Artist
The successful candidate for this technical artist position is someone specialized in the creating of textures and shaders for game environments for multiple genres.
Required Skills:
Skilled in painting textures using Photoshop and applying texture UV\'s to objects.
Familiarity with complex shader networks such as those used in Unreal Editor 3, Maya and 3dsMax.
Knowledge of Normal Mapping, Bump Mapping, Environmental Mapping creation and use.
Basic understanding of GgFX, HLSL, or Cg from a technical artist\'s perspective.
Previous game development experience with XBOX, PS2 or PC.
Application Requirements:
A demo reel demonstrating your skill at creating animated material samples as well as a variety of in game surfaces and shaders such as metallic, reflective, dull, wood, fabric, anisitropic, foliage, plastic, liquid and self illuminating objects is required.
Location: San Diego
CA
USA
email - stevenwilliams@ameritech.net
_________________
CG jobs
3d modeling jobs
FLW International LLC is looking for Shader Artist
Starting Date: asap , duration - permanent
Job details: Shader Artist
The successful candidate for this technical artist position is someone specialized in the creating of textures and shaders for game environments for multiple genres.
Required Skills:
Skilled in painting textures using Photoshop and applying texture UV\'s to objects.
Familiarity with complex shader networks such as those used in Unreal Editor 3, Maya and 3dsMax.
Knowledge of Normal Mapping, Bump Mapping, Environmental Mapping creation and use.
Basic understanding of GgFX, HLSL, or Cg from a technical artist\'s perspective.
Previous game development experience with XBOX, PS2 or PC.
Application Requirements:
A demo reel demonstrating your skill at creating animated material samples as well as a variety of in game surfaces and shaders such as metallic, reflective, dull, wood, fabric, anisitropic, foliage, plastic, liquid and self illuminating objects is required.
Location: San Diego
CA
USA
email - stevenwilliams@ameritech.net
_________________
CG jobs
3d modeling jobs