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Sony PlayStation: Level Designer job

Posted: June 01, 2006
CG JOBS
subject: Sony PlayStation: Level Designer , Sony Computer Entertainment America

Sony Computer Entertainment America is looking for Sony PlayStation: Level Designer
Starting Date: As soon as possible. , duration - Permanent

Job details: Join the God of War team!

Responsibilities:
Responsible for creating high-level pen & paper game designs, as well as implementing spectacular character based levels and ultra-fun gameplay mechanics.
This Level Designer is skilled in the creation of game levels and character based gameplay scenarios. You will be responsible for contributing to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning. As part of the design team, you are also expected to contribute to general game design, as well as cooperate with all other facets of game production (programming, environment/world art and animation).
Requirements: Experience is necessary - having shipped at least one console game in a level designer role; will possess strong hands-on experience with level design, writing scripts and implementation utilizing a 3D software package preferably Maya; demonstrate solid writing skills - possess the ability to clearly and concisely define game areas and feature sets; is able to consider game-wide mechanics including interface, pacing and story, game balance, and difficulty curve; possess the ability and desire to contribute in a highly creative environment, provide unique concepts and solutions; have a good understanding of the game market, can analyze competitive products to identify key strengths and weaknesses; be able to quickly adapt to change, finding creative solutions and maintaining positive momentum in the face of adversity; be able to communicate, evolve, and proactively push the game design; and moreover, have a passion for playing / creating creative and quality videogames.
Overall game design process knowledge including, but not limited to, story and character design, level design, AI design, player control, user interface, pacing, etc.
Possess comprehensive knowledge of Maya as it relates to combat design, engine tools and processes. Fundamental knowledge of game design and ability to create rough 3D test environments required.
Location: Santa Monica
CA
USA

web site - http://www.us.playstation.com/jobs
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