Sony PlayStation: Senior Artist / Environment Artist job
Posted: June 01, 2006
Post subject: Sony PlayStation: Senior Artist / Environment Artist
Post subject: Sony PlayStation: Senior Artist / Environment Artist
subject: Sony PlayStation: Senior Artist / Environment Artist , Sony Computer Entertainment America
Sony Computer Entertainment America is looking for Sony PlayStation: Senior Artist / Environment Artist
Starting Date: As soon as possible. , duration - permanent
Job details: Join the God of War team!
Responsibilities / Skills:
Assist other Environment Artists when help is requested. This includes, but is not limited to; assisting with modeling, textures, lighting, effects, optimization, time management, art and design problems, technical issues, etc.
Work within the set standard for all art asset creation within the production path. Must possess excellent comprehension and working knowledge of the environment production pipeline.
Carry out the specified art style determined by the Art Director and Lead Environment Artist(s). Communicate any major problem areas, expectations, or desired modifications to the Lead Environment Artist as well as collaborating on the creation of techniques for environments in the game. Work with the Art Director and Lead Environment Artist to accomplish visual consistency and quality.
Be capable of maintaining gameplay sheets provided by the Lead Environment Artist(s). This may include rework, critiquing and changing areas due to design or technical concerns.
Provide feedback to the Lead Environment Artist on any technical help or support needed.
Work with Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of levels. This includes working with Lead Environment Artists and Designers to maintain and generate gameplay sheets, modeling, texturing, and lighting of final art in these levels, communicating to Leads when support is necessary to meet these goals, optimizing levels to run at a respectable frame-rate and fit within memory limitations.
Providing general maintenance on level throughout the course of the project.
Assist in the successful creation of environment models, pack/layout UV mapping coordinates and paint texture maps. Ensure that all of this is achieved and in accordance with the approved concept art.
Requirements: Must possess working knowledge of game engines and artist tools. Keep abreast of any changes and improvements made to the game engine and production pipeline during development.
Provide Lead Environment Artist with ongoing feedback on requests of how to improve current engine.
Consistently strive to improve skills and abilities by keeping aware of industry trends and techniques, evaluating competition, and learning new software packages and traditional art methods.
Must be comfortable with mentoring and communicating tasks to junior members of the Art Team.
Location: Santa Monica
CA
USA
web site - http://www.us.playstation.com/jobs
_________________
CG jobs
3d modeling jobs
Sony Computer Entertainment America is looking for Sony PlayStation: Senior Artist / Environment Artist
Starting Date: As soon as possible. , duration - permanent
Job details: Join the God of War team!
Responsibilities / Skills:
Assist other Environment Artists when help is requested. This includes, but is not limited to; assisting with modeling, textures, lighting, effects, optimization, time management, art and design problems, technical issues, etc.
Work within the set standard for all art asset creation within the production path. Must possess excellent comprehension and working knowledge of the environment production pipeline.
Carry out the specified art style determined by the Art Director and Lead Environment Artist(s). Communicate any major problem areas, expectations, or desired modifications to the Lead Environment Artist as well as collaborating on the creation of techniques for environments in the game. Work with the Art Director and Lead Environment Artist to accomplish visual consistency and quality.
Be capable of maintaining gameplay sheets provided by the Lead Environment Artist(s). This may include rework, critiquing and changing areas due to design or technical concerns.
Provide feedback to the Lead Environment Artist on any technical help or support needed.
Work with Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of levels. This includes working with Lead Environment Artists and Designers to maintain and generate gameplay sheets, modeling, texturing, and lighting of final art in these levels, communicating to Leads when support is necessary to meet these goals, optimizing levels to run at a respectable frame-rate and fit within memory limitations.
Providing general maintenance on level throughout the course of the project.
Assist in the successful creation of environment models, pack/layout UV mapping coordinates and paint texture maps. Ensure that all of this is achieved and in accordance with the approved concept art.
Requirements: Must possess working knowledge of game engines and artist tools. Keep abreast of any changes and improvements made to the game engine and production pipeline during development.
Provide Lead Environment Artist with ongoing feedback on requests of how to improve current engine.
Consistently strive to improve skills and abilities by keeping aware of industry trends and techniques, evaluating competition, and learning new software packages and traditional art methods.
Must be comfortable with mentoring and communicating tasks to junior members of the Art Team.
Location: Santa Monica
CA
USA
web site - http://www.us.playstation.com/jobs
_________________
CG jobs
3d modeling jobs