Texture Artist job
Posted: June 02, 2006
Post subject: Texture Artist
Post subject: Texture Artist
subject: Texture Artist , Electronic Arts Tiburon
Electronic Arts Tiburon is looking for Texture Artist
duration - Full Time
Job details: Texture Artist If you don't already know, things have changed here at Electronic Arts-Tiburon. Although we are best known for delivering AAA sports games such as: Madden Football, NFL STREET, NCAA Football, and NASCAR racing, Tiburon is now expanding our product line to include a Non-Sports Action title! When you're interested in learning more about a growing company where creativity flourishes and our teams are a collection of talented, hardworking, people - just let us know.
Prerequisites:
A portfolio demonstrating the following is required:
Strong drawing skills
Good use of line and light
Breadth of artistic styles
Understanding of color theory
Ability to work within a style including a style set by another artist/art director/ Brand Identity
Candidates should have good knowledge of Art History
REQUIREMENTS:
An ability to create complex textures while using minimal necessary colors, resolution etc
A strong depth of knowledge of traditional illustration and painting techniques/styles
An ability to work in wide range of styles
UNDERSTANDING:
Demonstrate an good understanding of:
Multi layer and multi pass texturing systems
CG lighting
Batch Image manipulation tools
Demonstrates a strong understanding of:
Vector and Raster Image Creation tools and appropriate use of both Light/Shadow
Color theory
Art History
How palettes and CLUTs work, and how to use efficiently
RESPONSIBILITIES:
With nominal supervision uses builds textures for primary and secondary characters, objects and environments and:
o Are within budget, efficient and optimized for real time systems
o Utilizes tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets
o Wherever possible, uses techniques to build textures that are resolution independent
o May be asked to build basic 3D models or assist with building of basic to intermediate levels
o During preproduction assists Senior Texture artist and Art Director with determining how texture styles will impact final look of game; where appropriate conducts research and develops examples of various texture styles
PROFESSIONAL:
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
Location: Orlando, FL, United States
Contact info:
Interested applicants should send a resume along with their Demo/Link to:
Art Recruiter
Via email at artgig@ea.com
or to the following address:
1950 Summit Park Drive
Orlando, FL 32810
http://www.jobs.ea.com
_________________
CG jobs
3d modeling jobs
Electronic Arts Tiburon is looking for Texture Artist
duration - Full Time
Job details: Texture Artist If you don't already know, things have changed here at Electronic Arts-Tiburon. Although we are best known for delivering AAA sports games such as: Madden Football, NFL STREET, NCAA Football, and NASCAR racing, Tiburon is now expanding our product line to include a Non-Sports Action title! When you're interested in learning more about a growing company where creativity flourishes and our teams are a collection of talented, hardworking, people - just let us know.
Prerequisites:
A portfolio demonstrating the following is required:
Strong drawing skills
Good use of line and light
Breadth of artistic styles
Understanding of color theory
Ability to work within a style including a style set by another artist/art director/ Brand Identity
Candidates should have good knowledge of Art History
REQUIREMENTS:
An ability to create complex textures while using minimal necessary colors, resolution etc
A strong depth of knowledge of traditional illustration and painting techniques/styles
An ability to work in wide range of styles
UNDERSTANDING:
Demonstrate an good understanding of:
Multi layer and multi pass texturing systems
CG lighting
Batch Image manipulation tools
Demonstrates a strong understanding of:
Vector and Raster Image Creation tools and appropriate use of both Light/Shadow
Color theory
Art History
How palettes and CLUTs work, and how to use efficiently
RESPONSIBILITIES:
With nominal supervision uses builds textures for primary and secondary characters, objects and environments and:
o Are within budget, efficient and optimized for real time systems
o Utilizes tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets
o Wherever possible, uses techniques to build textures that are resolution independent
o May be asked to build basic 3D models or assist with building of basic to intermediate levels
o During preproduction assists Senior Texture artist and Art Director with determining how texture styles will impact final look of game; where appropriate conducts research and develops examples of various texture styles
PROFESSIONAL:
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
Location: Orlando, FL, United States
Contact info:
Interested applicants should send a resume along with their Demo/Link to:
Art Recruiter
Via email at artgig@ea.com
or to the following address:
1950 Summit Park Drive
Orlando, FL 32810
http://www.jobs.ea.com
_________________
CG jobs
3d modeling jobs