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Texture Artist job

Posted: June 02, 2006
CG JOBS
subject: Texture Artist , Electronic Arts Tiburon

Electronic Arts Tiburon is looking for Texture Artist
duration - Full Time

Job details: Texture Artist If you don't already know, things have changed here at Electronic Arts-Tiburon. Although we are best known for delivering AAA sports games such as: Madden Football, NFL STREET, NCAA Football, and NASCAR racing, Tiburon is now expanding our product line to include a Non-Sports Action title! When you're interested in learning more about a growing company where creativity flourishes and our teams are a collection of talented, hardworking, people - just let us know.

Prerequisites:
A portfolio demonstrating the following is required:
Strong drawing skills
Good use of line and light
Breadth of artistic styles
Understanding of color theory
Ability to work within a style including a style set by another artist/art director/ Brand Identity
Candidates should have good knowledge of Art History

REQUIREMENTS:
An ability to create complex textures while using minimal necessary colors, resolution etc
A strong depth of knowledge of traditional illustration and painting techniques/styles
An ability to work in wide range of styles

UNDERSTANDING:
Demonstrate an good understanding of:
Multi layer and multi pass texturing systems
CG lighting
Batch Image manipulation tools
Demonstrates a strong understanding of:
Vector and Raster Image Creation tools and appropriate use of both Light/Shadow
Color theory
Art History
How palettes and CLUTs work, and how to use efficiently


RESPONSIBILITIES:
With nominal supervision uses builds textures for primary and secondary characters, objects and environments and:
o Are within budget, efficient and optimized for real time systems
o Utilizes tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets
o Wherever possible, uses techniques to build textures that are resolution independent
o May be asked to build basic 3D models or assist with building of basic to intermediate levels
o During preproduction assists Senior Texture artist and Art Director with determining how texture styles will impact final look of game; where appropriate conducts research and develops examples of various texture styles

PROFESSIONAL:
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally

Location: Orlando, FL, United States

Contact info:
Interested applicants should send a resume along with their Demo/Link to:

Art Recruiter
Via email at artgig@ea.com

or to the following address:
1950 Summit Park Drive
Orlando, FL 32810



http://www.jobs.ea.com
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