Senior Environment Modeler job
Posted: June 02, 2006
Post subject: Senior Environment Modeler
Post subject: Senior Environment Modeler
subject: Senior Environment Modeler , Electronic Arts Tiburon
Electronic Arts Tiburon is looking for Senior Environment Modeler
duration - Full Time
Job details: Senior Environment Modeler If you don't already know, things have changed here at Electronic Arts-Tiburon. Although we are best known for delivering AAA sports games such as: Madden Football, NFL STREET, NCAA Football, and NASCAR racing, Tiburon is now expanding our product line to include a Non-Sports Action title! When you're interested in learning more about a growing company where creativity flourishes and our teams are a collection of talented, hardworking people - just let us know!
Candidates for Modeling positions must demonstrate:
An ability to think in 3D
Excellent craftsmanship
A portfolio demonstrating the following is required:
Drawing skills
Excellent sense of form, weight (mass), and volume
Good use of light and shadow
Breadth of artistic styles
Excellent sense of scale
Excellent level of finish
REQUIREMENTS:
Experience on a minimum of 6-8 complete titles/productions that have shipped, experience with either character driven titles or feature film are highly desirable.
Proven ability to visualize and model human anatomy (including faces) and animal type characters with a high level of proficiency, including skinning/physiquing/weighting of models to skeletons.
History of creating models and environments/levels that adds value to a franchise in a timely basis.
Demonstrated ability to create basic textures in a timely basis.
UNDERSTANDING:
Demonstrates a strong understanding of following and how they impact models in real time environments:
How light, texture and motion will affect models and creates models that leverage those design elements to the advantage of the art direction and/or engine
Scale
Layout/Composition/Pace
Fundamentals of visual language
Experience with at least one major 3D CG package
Demonstrates a good understanding of:
o Advanced modeling techniques, including use of expressions and scripts
o Various CG texturing methodologies work, including shaders, displacement maps, lighting systems
o For World Design track, an excellent understanding of pace and storytelling
RESPONSIBILITIES:
Supervises modelers on a large project/franchise
Expertly creates very high LOD and/or complex models for critical/key areas/assets of a franchise
Assists Art Directors by participating in pre-production of projects by conducting research into techniques and source/reference materials
Responsible for level/world/track layout and flow where appropriate. (i.e. Beat boards)
Creates models that are:
o Memory efficient
o Add to a project's overall visual quality while remaining consistent with the Art Direction.
o Expertly interpreted from various pre-production documents and supervise Junior staff in developing models that further expand Art Direction
o Maintain a cohesiveness and visual credibility with the project Art Direction
o Model environments to an excellent level of finish
Completes all work in a timely basis.
Should be able to work with more advanced modeling Beziers, B-Splines, Sub-Division surfaces and NURBS
Should be able to complete difficult inorganic models
For World Design Track:
Working with Sr. Art Staff/Game Designers/ design docs/concept drawings:
Responsible for level/world layouts and flow where appropriate. (i.e. Beat boards)
Breaks design down into individual levels for more junior modeling including:
Creates asset lists/project modeling requirements;
Lays out all levels to correct scale/proportion
Ensures that all levels/tracks are within style of art direction and game design, scale and budget.
Where necessary uses physical media (paper, wood, board, etc) to rapidly visualize levels and overall world layout.
May also:
o Construct intermediate to advanced level of complexity models
o Authoring and/or applying intermediate to advanced level of complexity textures
o Embedding all necessary triggers, events, tags, etc into a level.
o Works with teams? modelers/level builders/world builders to ensure that all levels/world have good flow, tempo, scale, etc.
o Assists Game Designers by participating in pre-production of projects by conducting research into techniques and source/reference materials
o Completes all work in a timely basis.
PROFESSIONAL:
Mentors junior Modeling artists
Proactively supports project Art Director.
Proactively participates in team Critiques; assists modelers and texture artists across
Remains focused, motivated and effective on a task until completion and project/game for the duration of the Project
YOU MUST SUBMIT A DEMO TO BE CONSIDERED!
Location: Orlando, FL, United States
Contact info:
Interested applicants should send a resume along with their Demo/Link to:
Art Recruiter
Via email at artgig@ea.com
or to the following address:
1950 Summit Park Drive
Orlando, FL 32810
http://www.jobs.ea.com
_________________
CG jobs
3d modeling jobs
Electronic Arts Tiburon is looking for Senior Environment Modeler
duration - Full Time
Job details: Senior Environment Modeler If you don't already know, things have changed here at Electronic Arts-Tiburon. Although we are best known for delivering AAA sports games such as: Madden Football, NFL STREET, NCAA Football, and NASCAR racing, Tiburon is now expanding our product line to include a Non-Sports Action title! When you're interested in learning more about a growing company where creativity flourishes and our teams are a collection of talented, hardworking people - just let us know!
Candidates for Modeling positions must demonstrate:
An ability to think in 3D
Excellent craftsmanship
A portfolio demonstrating the following is required:
Drawing skills
Excellent sense of form, weight (mass), and volume
Good use of light and shadow
Breadth of artistic styles
Excellent sense of scale
Excellent level of finish
REQUIREMENTS:
Experience on a minimum of 6-8 complete titles/productions that have shipped, experience with either character driven titles or feature film are highly desirable.
Proven ability to visualize and model human anatomy (including faces) and animal type characters with a high level of proficiency, including skinning/physiquing/weighting of models to skeletons.
History of creating models and environments/levels that adds value to a franchise in a timely basis.
Demonstrated ability to create basic textures in a timely basis.
UNDERSTANDING:
Demonstrates a strong understanding of following and how they impact models in real time environments:
How light, texture and motion will affect models and creates models that leverage those design elements to the advantage of the art direction and/or engine
Scale
Layout/Composition/Pace
Fundamentals of visual language
Experience with at least one major 3D CG package
Demonstrates a good understanding of:
o Advanced modeling techniques, including use of expressions and scripts
o Various CG texturing methodologies work, including shaders, displacement maps, lighting systems
o For World Design track, an excellent understanding of pace and storytelling
RESPONSIBILITIES:
Supervises modelers on a large project/franchise
Expertly creates very high LOD and/or complex models for critical/key areas/assets of a franchise
Assists Art Directors by participating in pre-production of projects by conducting research into techniques and source/reference materials
Responsible for level/world/track layout and flow where appropriate. (i.e. Beat boards)
Creates models that are:
o Memory efficient
o Add to a project's overall visual quality while remaining consistent with the Art Direction.
o Expertly interpreted from various pre-production documents and supervise Junior staff in developing models that further expand Art Direction
o Maintain a cohesiveness and visual credibility with the project Art Direction
o Model environments to an excellent level of finish
Completes all work in a timely basis.
Should be able to work with more advanced modeling Beziers, B-Splines, Sub-Division surfaces and NURBS
Should be able to complete difficult inorganic models
For World Design Track:
Working with Sr. Art Staff/Game Designers/ design docs/concept drawings:
Responsible for level/world layouts and flow where appropriate. (i.e. Beat boards)
Breaks design down into individual levels for more junior modeling including:
Creates asset lists/project modeling requirements;
Lays out all levels to correct scale/proportion
Ensures that all levels/tracks are within style of art direction and game design, scale and budget.
Where necessary uses physical media (paper, wood, board, etc) to rapidly visualize levels and overall world layout.
May also:
o Construct intermediate to advanced level of complexity models
o Authoring and/or applying intermediate to advanced level of complexity textures
o Embedding all necessary triggers, events, tags, etc into a level.
o Works with teams? modelers/level builders/world builders to ensure that all levels/world have good flow, tempo, scale, etc.
o Assists Game Designers by participating in pre-production of projects by conducting research into techniques and source/reference materials
o Completes all work in a timely basis.
PROFESSIONAL:
Mentors junior Modeling artists
Proactively supports project Art Director.
Proactively participates in team Critiques; assists modelers and texture artists across
Remains focused, motivated and effective on a task until completion and project/game for the duration of the Project
YOU MUST SUBMIT A DEMO TO BE CONSIDERED!
Location: Orlando, FL, United States
Contact info:
Interested applicants should send a resume along with their Demo/Link to:
Art Recruiter
Via email at artgig@ea.com
or to the following address:
1950 Summit Park Drive
Orlando, FL 32810
http://www.jobs.ea.com
_________________
CG jobs
3d modeling jobs