3ds max: modeling for animation
Posted: June 03, 2006
Post subject: 3ds max: modeling for animation
Post subject: 3ds max: modeling for animation
Guys, can I model an object and then later on animate it or is there a special case for modelling objects that are going to be animated?
Posted: June 03, 2006
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Try segment a box alot..and add some bones to it...and check out what happens
Posted: June 03, 2006
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I have no idea about what you just said. :p
I'll just read F1 and tuts. :p
I want to do this without asking for too mich help. :p
I'll just read F1 and tuts. :p
I want to do this without asking for too mich help. :p
Posted: June 03, 2006
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Yeah..
Also best..and much faster
To just poke around
Also best..and much faster
To just poke around
Posted: June 04, 2006
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The deal is that I don't know what bones and dummies and even *how* to animate things. That's why joins and bones are in the dark area.
But yeah. I will poke around.
First I need to find out what I want to animate.
I was thinking of doing a spider kind of thing.
Like model the spider first and then animate.
But yeah. I will poke around.
First I need to find out what I want to animate.
I was thinking of doing a spider kind of thing.
Like model the spider first and then animate.
Posted: June 04, 2006
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You can try go to MAXScript and open or run the Humanoid script
Will pop a box that make a box man automaticly
Will pop a box that make a box man automaticly
Posted: June 04, 2006
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I'll look around.
First of all first I need to read a tut covering the basics of animation.
Does animation require a lot from a computer?
Like a simple animation. Making a thing walk or something.
First of all first I need to read a tut covering the basics of animation.
Does animation require a lot from a computer?
Like a simple animation. Making a thing walk or something.
Posted: June 04, 2006
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Http://www.tutorialized.com/tutorial/Connecting-and-Animating-Bones/3782
Thats good enough for starters
There are 2 main ways to do joint stuff...using SKIN stuff..skinning a bone system with mesh OR using the objects as bones..last one is fine enough for mecanical non bending parts...afaik
Thats good enough for starters
There are 2 main ways to do joint stuff...using SKIN stuff..skinning a bone system with mesh OR using the objects as bones..last one is fine enough for mecanical non bending parts...afaik
Posted: June 04, 2006
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Once again, did not make much sense to me but I greatly appreciate the explanation and directing me to a tutorial.
Posted: June 04, 2006
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U'd need bones and skin for a spider..cus the legs have internal centerd joints.
Posted: June 04, 2006
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Well I was going to make a mechanical spider thing.
Now when you say bones you mean something that is already in max or is it something I need to 'model'?
Now when you say bones you mean something that is already in max or is it something I need to 'model'?
Posted: June 04, 2006
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It's there
Create/systems
Bones
Make 2-3-4 bones and play with pulling it around..and see how u can contol a leg jump from the ground like no problem at all
Its not realy hard
The tricky part is when u attach a model to the bones
Then you need to play with falloff curves and weights or so..for not fking the mesh up when its turned or bend alot
So u must think of this when u model it :)
More polys around the benfy areas in general
Create/systems
Bones
Make 2-3-4 bones and play with pulling it around..and see how u can contol a leg jump from the ground like no problem at all
Its not realy hard
The tricky part is when u attach a model to the bones
Then you need to play with falloff curves and weights or so..for not fking the mesh up when its turned or bend alot
So u must think of this when u model it :)
More polys around the benfy areas in general
Posted: June 04, 2006
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How would you add more polys?
By cutting?
By cutting?
Posted: June 04, 2006
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Press tesselate..or yeah...what ever
In the direction u need good strech
In the direction u need good strech
Posted: June 04, 2006
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Tesselate is in mesh orpoly?
Posted: June 04, 2006
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Check it out !
:)
Just want you to press buttons and so...before u know what they do
:)
Just want you to press buttons and so...before u know what they do
Posted: June 04, 2006
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Wow, this tesselating could've saved me a lot of work before.
Set the tesselate to 0.0 and you can add more poly's (including edges and so forth) without ruining the shape.
Set the tesselate to 0.0 and you can add more poly's (including edges and so forth) without ruining the shape.