3dsmax: extrusion on a plane
Posted: June 06, 2006
Post subject: 3dsmax: extrusion on a plane
Post subject: 3dsmax: extrusion on a plane
Yo
Got a polymodelling question
I'm trying to do something very simple... a creased extrusion on a plane
Anyone have a decent way off doing this?
When I chamfer the edges I get tris
What should I do?
Got a polymodelling question
I'm trying to do something very simple... a creased extrusion on a plane
Anyone have a decent way off doing this?
When I chamfer the edges I get tris
What should I do?
Posted: June 06, 2006
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Or connect & cut
There are many ways to work out chamfer end tris
Posted: June 06, 2006
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So first chamfer, then work out the tris, or slice edgeloops and then I don't have to chamfer?
Posted: June 06, 2006
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Ok, thanks
I'll try to work it out
I'll try to work it out
Posted: June 07, 2006
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Cut (alt+c) and target weld (ctrl +shift+w) are the most used tools to refine the chamfering
Sometimes its a hard puzzle game to find a satisfying solution
Sometimes its a hard puzzle game to find a satisfying solution
Posted: June 07, 2006
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It surprises me I've never had this problem before
Posted: June 07, 2006
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Maybe the chamfer does not go along the loop
Posted: June 07, 2006
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What do you mean?
Hmm I keep getting an extra tri no matter how I divide the n-gon
Hmm I keep getting an extra tri no matter how I divide the n-gon
Posted: June 08, 2006
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Hard to explain, english is not my natural language
[img]http://www.polyboost.com/Images/Gifs/BC.gif[/img]
[img]http://www.polyboost.com/Images/Gifs/BC.gif[/img]
Posted: June 08, 2006
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Oh well I guess I can live with it, it meshsmoothes pretty ok
Yeah that's the solution for a 6-sided polygon... mine comes outs 5 or 7 sided :\
Yeah that's the solution for a 6-sided polygon... mine comes outs 5 or 7 sided :\
Posted: June 08, 2006
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There is always a dividing solution to make an ngon to quads
Posted: June 08, 2006
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Oh wait a minute, I'm fuckin stupid
Yeah you're right
I should've though about cutting the vertex in the middle of the polygon
Yeah you're right
I should've though about cutting the vertex in the middle of the polygon
Posted: June 08, 2006
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Yes you'll get used to it
I had a situation where i tried hours to find a good solutions which doesnt add me more loop as necessary
I had a situation where i tried hours to find a good solutions which doesnt add me more loop as necessary
Posted: June 08, 2006
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Wohoo! got it! 100% quad. thanks a lot!