3dsmax: Photometric lights problem
Posted: June 06, 2006
Post subject: 3dsmax: Photometric lights problem
Post subject: 3dsmax: Photometric lights problem
Hello
Is it normal to have multiplier in photometric lights set to 50000/100000% in order to have decent light power ?
Am i doing something wrong ?
Is it normal to have multiplier in photometric lights set to 50000/100000% in order to have decent light power ?
Am i doing something wrong ?
Posted: June 06, 2006
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You're doing something wrong
1 should be enough
I dunno how you did it though
Stick in another light
Unless you made an absurdly big room
What are the dimensions
Posted: June 06, 2006
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Im trying to illuminate a 4m x 4m x 4m empty room
So no absurd dimensions...
What else could have mistaken ?
So no absurd dimensions...
What else could have mistaken ?
Posted: June 06, 2006
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In units
No-one ever works with meters in max
Thats for CAD
No-one ever works with meters in max
Thats for CAD
Posted: June 06, 2006
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Another "big" problem ... this lights doesnt illuminate the viewport...its all black
I tryed turning on default lights in viewport configuration but it didn't work
I tryed turning on default lights in viewport configuration but it didn't work
Posted: June 07, 2006
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No1 works in meters in max ?
Course they do
Anyways, it would seem its a units issue
Check it all correct
Course they do
Anyways, it would seem its a units issue
Check it all correct
Posted: June 07, 2006
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Yes it was not meters i'm stupid sorry :)
Posted: June 07, 2006
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Metric 4tw
Infidel
You ought to stick to IMPERIAL
Infidel
You ought to stick to IMPERIAL
Posted: June 08, 2006
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I do for the most part
Hehe
Depends if im using something built to metric or imperial I guess
Hehe
Depends if im using something built to metric or imperial I guess
Posted: June 08, 2006
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No
It depends on whether you're a true englishman or not.
It depends on whether you're a true englishman or not.