3ds max: unlinking cloned objects
Posted: June 07, 2006
Post subject: 3ds max: unlinking cloned objects
Post subject: 3ds max: unlinking cloned objects
When i clone an object, and im trying to change the radius (size etc..) .. they both get changed, how do i unlink them with eachothers?
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Will animate for food.
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Will animate for food.
Posted: June 08, 2006
Post subject:
Post subject:
Or you can loose the modifier stack by converting to editable poly...
Or you can make a copy instead of instance when copying objects.