Maya: Stencil Shader question
Posted: June 07, 2006
Post subject: Maya: Stencil Shader question
Post subject: Maya: Stencil Shader question
Hi...
Do you guys use the stencil shader type at all?
Do you guys use the stencil shader type at all?
Posted: June 08, 2006
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Or texture
I dont know a stencilShader
Posted: June 08, 2006
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Well, I'm just trying to add something similar to a decal... but to multiple objects (think about adding the numbers to buttons on a calculator)
I'm having trouble with the "decal" part right now with the layered shader
I have an image, that has an alpha map... but it's not showing up at all.
That image is the Color of input[3] of the layered shader, and the image's alpha channel is assigned to Color[R,G,B]
I'm having trouble with the "decal" part right now with the layered shader
I have an image, that has an alpha map... but it's not showing up at all.
That image is the Color of input[3] of the layered shader, and the image's alpha channel is assigned to Color[R,G,B]
Posted: June 08, 2006
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The image alpha has to be assigned to the corresponding alphaValue
For each Color(RGB) there is one singleAttribute for alpha
For each Color(RGB) there is one singleAttribute for alpha
Posted: June 08, 2006
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So ButtonTextShader.outTransparency linked to input[3].transparency won't cut it?
Posted: June 08, 2006
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So you work with the layered shader ?
Not the layered texture
Not the layered texture
Posted: June 08, 2006
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I never use that, mr had problems with it, i don't know if it works now
Posted: June 08, 2006
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I'm using > Layered Shader <
Oh, it might be a MR problem then. =P
Oh, it might be a MR problem then. =P
Posted: June 08, 2006
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Its definetly a mr problem :)
Layered shaders seldom work
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Layered shaders seldom work
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Posted: June 09, 2006
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That's pretty shitty
Because I really liked Layered Shaders in Max
I was hoping node-based layered shaders would be even more hoss, but if MR can't do it... then... Fuck MentalImages
Because I really liked Layered Shaders in Max
I was hoping node-based layered shaders would be even more hoss, but if MR can't do it... then... Fuck MentalImages
Posted: June 09, 2006
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Just try a mayaSoftware rendering to be sure
Posted: June 09, 2006
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Its not mr's fault :P
Its the shaders written by alias for it
By layered shader in max, do you mean mix or composite or what?
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Its the shaders written by alias for it
By layered shader in max, do you mean mix or composite or what?
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Posted: June 09, 2006
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Get used to it, you will get alot of that with mr
You can layer ur shaders in other ways to
Since you can use the outColor in for example a layered texture
I mean the outColor of a shader
And plug that into the incandescence slot
You can layer ur shaders in other ways to
Since you can use the outColor in for example a layered texture
I mean the outColor of a shader
And plug that into the incandescence slot
Posted: June 09, 2006
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Uhmm.... Composite... it was basically "mix" but with Alpha channels and supported numerous shaders
Vertox: yah, I'm sure. It just seems like not using Layered Shader would reduce the modularity of shaders
Hm... not showing up in MayaSoft either. =P
Vertox: yah, I'm sure. It just seems like not using Layered Shader would reduce the modularity of shaders
Hm... not showing up in MayaSoft either. =P
Posted: June 09, 2006
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So you have a transparency problem probably ?
Posted: June 09, 2006
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Vertox: yah... that connection list could get hairy though.
Posted: June 09, 2006
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Maya shadingNetworks are great
Probably the best thing about maya, besides the ui
Probably the best thing about maya, besides the ui
Posted: June 09, 2006
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Yah
I agree, and I do need to learn them better.... baby steps so far
I agree, and I do need to learn them better.... baby steps so far
Posted: June 09, 2006
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Setting up lightmaps for sss still confuses me :P
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Posted: June 10, 2006
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Hm... MayaSoft isn't rendering it either...
Tried a few different things. =P
Tried a few different things. =P
Posted: June 10, 2006
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PolyGru: its easy
But that script that usually does it connects not the defaultResolution attributes
That leads to problems for me always
Thats why i have to do it on my own always
But that script that usually does it connects not the defaultResolution attributes
That leads to problems for me always
Thats why i have to do it on my own always
Posted: June 10, 2006
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Oh, I have no problem doing it. but I dont understand why you'd have to :P
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Posted: June 10, 2006
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If I assign the input[3] texture (the one with the decals) to something, it shows up just fine, proper color, transparency, etc...
Posted: June 10, 2006
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PolyGru: you just have to do it two times
:)
Yeah ok, thats an important question :)
Because actually what never worked for me is to reused them
But mr has alot of quite uncomfortable stuff
Like building networks for bumps
:)
Yeah ok, thats an important question :)
Because actually what never worked for me is to reused them
But mr has alot of quite uncomfortable stuff
Like building networks for bumps
Posted: June 10, 2006
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Definetly
But its extremly flexible if you know how to work it
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But its extremly flexible if you know how to work it
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Posted: June 10, 2006
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I mean shadingNetwork bumps, not just from a file
I actually never saw a good tutorial on that
I actually never saw a good tutorial on that
Posted: June 10, 2006
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Maybe you should write one :)
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Posted: June 10, 2006
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That would be a problem
Because i only can set it up for filebumpmaps
;)
But even that involves sum nodes
Because i only can set it up for filebumpmaps
;)
But even that involves sum nodes
Posted: June 10, 2006
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Ah, hehe
Francesca or someone wrote a layered bump shader for mental ray
Never tried it
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Francesca or someone wrote a layered bump shader for mental ray
Never tried it
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Posted: June 10, 2006
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FrancescaLuce is great
But its actually really sad people have to make it possible the hardway to make it available for us
But its actually really sad people have to make it possible the hardway to make it available for us
Posted: June 10, 2006
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What do you mean?
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Posted: June 10, 2006
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Like for example the ctrl_buffers
She wrote
I dont know, i suppose she is a female
Because francesca sound like that
She wrote
I dont know, i suppose she is a female
Because francesca sound like that
Posted: June 10, 2006
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Yea, I figured so aswell, but no real way to know :P
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Posted: June 10, 2006
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Well, yea :P
Her avatar on cgtalk looks girly too, hehe
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Her avatar on cgtalk looks girly too, hehe
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Posted: June 10, 2006
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Okay what the fuck... The ORDER for the layered shader is odd... the one to the left is on "top" I guess, and the ones to the right are lower...
So you add the top first, and then all the ones below it... not the bottom first
So you add the top first, and then all the ones below it... not the bottom first
Posted: June 10, 2006
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yes
You can drag them with MMB
You can drag them with MMB
Posted: June 10, 2006
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Ahah
I just did that =P
Okay, now it works... something that stupid
I just did that =P
Okay, now it works... something that stupid
Posted: June 10, 2006
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But my layeredTextures always act strange because everytime i go into it in the AE it creates a black new layer on top of all
And they have the same problem like i guess all maya Array stuff, if you delete one the numbers arent contignous
Which especially leads to alot of problems with uvSets
And they have the same problem like i guess all maya Array stuff, if you delete one the numbers arent contignous
Which especially leads to alot of problems with uvSets
Posted: June 10, 2006
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Trying MR now....
And it works with MR
And it works with MR
Posted: June 10, 2006
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:)
Still layeredShader ?
Or layeredTexture ?
Still layeredShader ?
Or layeredTexture ?
Posted: June 10, 2006
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Yup
LayeredShader
I'm hooked on the concept =]
LayeredShader
I'm hooked on the concept =]
Posted: June 10, 2006
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If you would use francescaLuces mrMix8Texture you would even be able to use blendingModes :)