Staff Character Artist job
Posted: June 08, 2006
Post subject: Staff Character Artist
Post subject: Staff Character Artist
subject: Staff Character Artist , LucasArts
LucasArts is looking for Staff Character Artist
Job details: Job Purpose:
Conceptualize and create character models and textures, under the direction of the Lead Artist, which meet the aesthetic, creative and technical quality standards of Lucasarts.
Responsibilities:
Demonstrate a broad range of superior character modeling abilities including the mastery of high-poly, low-poly modeling and normal mapping techniques.
Create and apply character textures.
Ability to contribute effectively within project / technology constraints while creating characters in a variety of artistic styles.
Demonstrate complete mastery of professional development software tools required for model and texture creation and implementation.
Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio.
Actively promote and communicate sound solutions to technical and design issues related to modeling.
Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities / limitations of these technologies as they relate to project goals
Collaborate effectively with other art leads and participate in art review sessions to achieve an overall high quality of art.
Act as a mentor and example to less experienced artists, providing them with support, guidance and instruction in areas that provide artistic and professional development.
Meet project deadlines / milestones, as set by project leads, and the production department.
Actively participate in team / department meetings.
Consistently exercises sound judgment in all areas of performance.
Requirements: Qualifications:
A portfolio or real demonstrating outstanding 3D modeling / texturing skills. Candidates work must clearly demonstrate exceptional artistic ability and solid technical skills.
Three five titles and four years of professional experience working as a 3D character modeler in computer gaming or a related field.
Hardcore gamer
Additional art skills in the following areas is also preferred:
fine arts skills, including drawing and painting
Traditional sculpting
Lighting
Strong figure drawing skills that demonstrate a deep understanding of human anatomy and proportion
Strong technical aptitude related to 3D modeling tools and game engine technologies.
Complete command of Mayas modeling and texturing tools.
Expertise working in Photoshop
Demonstrated ability to work with a high degree of self-direction
BFA or equivalent experience strongly preferred.
Must be receptive to art direction and perform well within a collaborative team environment.
Must be responsive to deadlines and work well under pressure.
Willingness to work overtime when necessary.
To apply:
Please send a soft copy of your resume to LECwebresumes@lucasarts.com and apply online
http://www.lucasarts.com/jobs/application.htm to ensure your resume is submitted in our database. Be sure to fill out one of our submission release forms http://www.lucasarts.com/jobs/ along with your demo reel submission.
Demo reels can be submitted to:
Lucas Arts
ATTN: KATIE STOKES
One Letterman Dr.
San Francisco, CA 94129
Location: San Francisco
CA
USA
web site - http://www.lucasarts.com/jobs/
_________________
CG jobs
3d modeling jobs
LucasArts is looking for Staff Character Artist
Job details: Job Purpose:
Conceptualize and create character models and textures, under the direction of the Lead Artist, which meet the aesthetic, creative and technical quality standards of Lucasarts.
Responsibilities:
Demonstrate a broad range of superior character modeling abilities including the mastery of high-poly, low-poly modeling and normal mapping techniques.
Create and apply character textures.
Ability to contribute effectively within project / technology constraints while creating characters in a variety of artistic styles.
Demonstrate complete mastery of professional development software tools required for model and texture creation and implementation.
Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio.
Actively promote and communicate sound solutions to technical and design issues related to modeling.
Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities / limitations of these technologies as they relate to project goals
Collaborate effectively with other art leads and participate in art review sessions to achieve an overall high quality of art.
Act as a mentor and example to less experienced artists, providing them with support, guidance and instruction in areas that provide artistic and professional development.
Meet project deadlines / milestones, as set by project leads, and the production department.
Actively participate in team / department meetings.
Consistently exercises sound judgment in all areas of performance.
Requirements: Qualifications:
A portfolio or real demonstrating outstanding 3D modeling / texturing skills. Candidates work must clearly demonstrate exceptional artistic ability and solid technical skills.
Three five titles and four years of professional experience working as a 3D character modeler in computer gaming or a related field.
Hardcore gamer
Additional art skills in the following areas is also preferred:
fine arts skills, including drawing and painting
Traditional sculpting
Lighting
Strong figure drawing skills that demonstrate a deep understanding of human anatomy and proportion
Strong technical aptitude related to 3D modeling tools and game engine technologies.
Complete command of Mayas modeling and texturing tools.
Expertise working in Photoshop
Demonstrated ability to work with a high degree of self-direction
BFA or equivalent experience strongly preferred.
Must be receptive to art direction and perform well within a collaborative team environment.
Must be responsive to deadlines and work well under pressure.
Willingness to work overtime when necessary.
To apply:
Please send a soft copy of your resume to LECwebresumes@lucasarts.com and apply online
http://www.lucasarts.com/jobs/application.htm to ensure your resume is submitted in our database. Be sure to fill out one of our submission release forms http://www.lucasarts.com/jobs/ along with your demo reel submission.
Demo reels can be submitted to:
Lucas Arts
ATTN: KATIE STOKES
One Letterman Dr.
San Francisco, CA 94129
Location: San Francisco
CA
USA
web site - http://www.lucasarts.com/jobs/
_________________
CG jobs
3d modeling jobs