Maya rigging?
Posted: June 08, 2006
Post subject: Maya rigging?
Post subject: Maya rigging?
So I finished my first model.. now its at its lowest poly level
How do I proceed with rigging?
I was going to uvmap this
or should I now go ahead and rig this?
How do I proceed with rigging?
I was going to uvmap this
or should I now go ahead and rig this?
Posted: June 08, 2006
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Uvmapping would work afterwards, too
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Poly Guru
Posted: June 08, 2006
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Yeah you could easily map a copy of it, and bind it to the same skeleton, and copy the weights from one skin to the one with the map applied
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Poly Guru
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Poly Guru
Posted: June 08, 2006
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Yeah the lowpoly
You can copy the skinweights onto the highpoly if you need
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Poly Guru
You can copy the skinweights onto the highpoly if you need
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Poly Guru
Posted: June 09, 2006
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Well thats the next steps I guess after I rig this
Then I wanna put the highpoly on another layer
And have this lowpoly drive that
Then I wanna put the highpoly on another layer
And have this lowpoly drive that
Posted: June 09, 2006
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It would smmoth it out, and you can reweight them in areas you need, but you get away with less headache (faster response) that way
I personnaly would rather copy the weights and reweight them because wrapdeformers are slow
Mostly when you apply them
And that means when you load it it will calculate for a minute (depending on the density)
And you might get misdeformations
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Poly Guru
I personnaly would rather copy the weights and reweight them because wrapdeformers are slow
Mostly when you apply them
And that means when you load it it will calculate for a minute (depending on the density)
And you might get misdeformations
_________________
Poly Guru