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Maya rigging?

Posted: June 08, 2006
UVlas
So I finished my first model.. now its at its lowest poly level
How do I proceed with rigging?
I was going to uvmap this
or should I now go ahead and rig this?
Posted: June 08, 2006
PolyGru
Is it subd now, or poly
Uvmapping would work afterwards, too
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Poly Guru
Posted: June 08, 2006
UVlas
Poly
Nice to know
Posted: June 08, 2006
PolyGru
Yeah you could easily map a copy of it, and bind it to the same skeleton, and copy the weights from one skin to the one with the map applied
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Poly Guru
Posted: June 08, 2006
UVlas
The lowpoly?
Posted: June 08, 2006
PolyGru
Yeah the lowpoly
You can copy the skinweights onto the highpoly if you need
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Poly Guru
Posted: June 09, 2006
UVlas
Well thats the next steps I guess after I rig this
Then I wanna put the highpoly on another layer
And have this lowpoly drive that
Posted: June 09, 2006
PolyGru
It would smmoth it out, and you can reweight them in areas you need, but you get away with less headache (faster response) that way
I personnaly would rather copy the weights and reweight them because wrapdeformers are slow
Mostly when you apply them
And that means when you load it it will calculate for a minute (depending on the density)
And you might get misdeformations
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Poly Guru
Posted: June 09, 2006
UVlas
Well lemme try it your way